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30 July 2026

  • 11:4811:48, 30 July 2026 Constitution (hist | edit) [1,578 bytes] Proxii (talk | contribs) (Created page with "<noinclude>{{PSR Header|Attributes}} __NOTOC__</noinclude> '''Constitution''' is one of the six {{psr|Ability Scores}}. Constitution measures health, stamina, and vital force. <h3>Constitution Checks</h3> A Constitution {{psr|Check}} can model any task relying on physical stamina or to push beyond your limits. Other possibilities include: * ''{{PSR|Skill|Athletics}}.'' Run, swim, or climb for a long distance or a long time. * ''{{PSR|Skill|Performance}}.'' Dance, drum,...")
  • 11:2611:26, 30 July 2026 Dexterity (hist | edit) [2,821 bytes] Proxii (talk | contribs) (Created page with "<noinclude>{{PSR Header}} </noinclude>__NOTOC__ '''Dexterity''' is one of the six attributes. Dexterity measures agility, reflexes, and coordination. <h3>Dexterity Checks</h3> A Dexterity {{psr|Check}} can model any attempt to move nimbly, quickly, quietly, gracefully, or with balance. Other possibilities include: * ''{{PSR|Skill|Athletics}}''. Stay on your feet in a tricky situation. Perform acrobatic stunts such as backflips and rolls. * ''{{PSR|Skill|Engineering}...")
  • 11:1211:12, 30 July 2026 Strength (hist | edit) [3,003 bytes] Proxii (talk | contribs) (Created page with "<noinclude>{{TTRPG}} __NOTOC__</noinclude> '''Strength''' is one of the six {{psr|Attributes}}. Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force. <h3>Strength Checks</h3> A Strength {{psr|Check}} can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. Other possibilities include: * ''{{PSR|Skill|Athletics}}''. Climb wit...")

29 July 2026

  • 18:3218:32, 29 July 2026 Attributes (hist | edit) [1,709 bytes] Proxii (talk | contribs) (Created page with "<noinclude>{{TTRPG}}</noinclude> Each creature has six numbers, called attributes, providing a quick description of their physical and mental abilities. Every task you might attempt in the worlds of ''Shatterspark'' is covered by one of these six abilities. * '''{{PSR|Strength}}''', measuring physical power * '''{{PSR|Dexterity}}''', gauging agility and coordination * '''{{PSR|Constitution}}''', for endurance and stamina * '''{{PSR|Knowledge}}''', for m...")
  • 16:2016:20, 29 July 2026 D20 (hist | edit) [6,445 bytes] Proxii (talk | contribs) (Created page with "<noinclude>{{TTRPG}} __NOTOC__</noinclude> {{PSRPX}}|right When the outcome of a {{psr|Protag}}’s effort is uncertain, the player rolls a twenty-sided die, called a d20. The rolled result is compared against a number—called the '''mark'''—which is specified by the {{psr|Narrator}}. If the result equals or exceeds the mark, the effort is a success. Otherwise, it’s a failure. The game classifies d20 rolls into three categories. Often, a...")
  • 11:2711:27, 29 July 2026 Time (hist | edit) [2,838 bytes] Proxii (talk | contribs) (Created page with "<noinclude>{{TTRPG}}</noinclude> {{PSRPX}}|right By default, time in the game world flows similarly to that in the real world. But as with any story it might be helpful to squeeze in more detail for intense scenes—or sometimes do the opposite and summarize entire days or weeks in broad strokes. How time flows in the game world is ultimately governed by your {{psr|Narrator}}, but it’s ideal to adapt the time rate to the needs of the c...")
  • 11:0311:03, 29 July 2026 Basics (hist | edit) [1,885 bytes] Proxii (talk | contribs) (Created page with "<noinclude>{{TTRPG|Item|Weapons}} __NOTOC__</noinclude> This page covers the basics of ''Shatterspark'' that will be familiar to anyone who's ever rolled a {{psr|D20}}. Each '''player''' controls and describes a character called a '''protag'''. A group of protags, called a '''party''', together explore a fictional world described by a separate player called the '''narrator'''. Often, each '''game session''' represents a new chapter in a continuous sto...")

16 July 2026

15 July 2026

  • 23:5723:57, 15 July 2026 Bolas (item) (hist | edit) [659 bytes] Proxii (talk | contribs) (Created page with "{{Item |title=Bolas |rarity=Common |type=Weapon |value=0.5 |summary= |craft=Cloth |properties=Thrown (4m), Special |category=Simple |range=Melee |damage=d4 |damagetype=bash }} This item is a length of cord with two weighted ends, used to trip foes from a distance. A pair of bolas is a simple melee weapon, which on a hit deals d4 bash damage. {{WP|Thrown|4}} <span id="Special">{{Special|If you hit...") originally created as "Bolas"
  • 13:2513:25, 15 July 2026 Hit Dice (hist | edit) [1,810 bytes] Proxii (talk | contribs) (Created page with "<noinclude>{{TTRPG}} </noinclude>Each creature has a number of Hit Point Dice, usually called '''Hit Dice''' or '''HD.''' For an {{PSR|NPC}} these are listed in its {{psr|Stat Block}}, in parenthesis next to its {{psr|Hit Points}}. Hit points represent shorter-term resilience against damage, while Hit Dice represent longer-term resilience against exhaustion. As a {{psr|Protag}}, the number and size of your Hit Dice are usually determined by your class. Even if y...")
  • 12:2312:23, 15 July 2026 Attunement (hist | edit) [1,285 bytes] Proxii (talk | contribs) (Created page with "<noinclude>{{TTRPG}} </noinclude>Sometimes an item requires '''attunement''' before you can benefit from its full effects. Attunement is a bond with an item obtained through one shift (or 4 hours) of dedicated physical interaction with the object, such as practicing movement in cumbersome armor, or meditating with a magic amulet. Finishing attunement with the item instills you with familiarity with how to use it, and if the item is magical it resizes to your bod...")

13 July 2026

12 July 2026

11 July 2026