Cooking
Stub. This page or section is a particularly incomplete work-in-progress.
Cooking is the action of using a Campfire, Cooking Pot, or other kitchen furniture to convert ingredients into meals. Consuming a meal generally provides greater benefits than consuming the individual ingredients.
Basics
A player can interact with a Cooking Pot (or another piece of kitchen furniture) to bring up the cooking interface, which highlights which items in the player's inventory are suitable ingredients. Such items are each tagged with "Ingredient" in their tooltip. This interface includes two slots in which the player can place ingredients. Order of ingredients is not important, but each slot requires at least one ingredient to be placed. The player can place two copies of the same ingredient in two different slots, or place any two ingredients in different slots.
Once two ingredients are placed, they are converted into a meal in the output slot after normally 12 seconds. The player can place stacks of identical ingredients in the input slots, which causes each matching pair to be converted into a stacking meal every 12 seconds until one of the ingredient stacks is removed or entirely consumed.
Kitchen Furniture
When cooking, what kitchen furniture is within the player's reach determines what ingredients can be used. For example the Campfire can use fewer ingredients than the Cooking Pot, and the Cooking Pot can use fewer ingredients than the Oven.
Kitchen furniture is sometimes additive rather than a direct upgrade. The Blender for example enables using Ice as an ingredient if it's within reach, but cannot be used on its own to cook a meal.
Some kitchen furniture furniture may also provide greater efficiency. The Grill can only use the same ingredients as a Campfire for example, but while it is within reach every time a meal is cooked using only Campfire-usable ingredients the cook time is reduced to 6 seconds instead of 12.
Meal Effects
Every ingredient has up to four hidden effects. These are separate from any effects the ingredient has if consumed on its own. If two ingredients have matching effects, the resulting meal has the sum of these effects.