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Heavy & Light
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|Finesse=If you are [[skilled]] with this weapon, while wielding it in one hand you can add either your [[Strength]] or [[Dexterity]] to [[Attack Roll|attack]] and [[damage]] rolls made with it.
|Finesse=If you are [[skilled]] with this weapon, while wielding it in one hand you can add either your [[Strength]] or [[Dexterity]] to [[Attack Roll|attack]] and [[damage]] rolls made with it.
|Focus=If you are [[skilled]] with this weapon, holding it does not interfere with your ability to cast a [[spell]] with a somatic (S) component. {{#if:{{{2|}}}|This applies only to spells using [[{{{2}}}]] as your casting ability.}}
|Focus=If you are [[skilled]] with this weapon, holding it does not interfere with your ability to cast a [[spell]] with a somatic (S) component. {{#if:{{{2|}}}|This applies only to spells using [[{{{2}}}]] as your casting ability.}}
|Heavy=[[Heavy]] items are more difficult to [[carry]]. You have [[disadvantage]] on any [[Attack Roll|attack roll]] you make with a Heavy weapon unless your [[size]] is greater than [[Medium]] or your [[Strength]] is higher than 0.
|Light=[[Light]] items are easier to [[carry]]. If your size is [[Tiny]], you have [[disadvantage]] on any [[Attack Roll|attack roll]] you make with a weapon that isn't Light.
|Reach=If you are [[skilled]] with this weapon, you can use it to make a [[Melee Attack|melee attack]] against a target up to 2 {{yard}}s away.
|Reach=If you are [[skilled]] with this weapon, you can use it to make a [[Melee Attack|melee attack]] against a target up to 2 {{yard}}s away.
|Special={{{2}}}
|Special={{{2}}}

Revision as of 23:56, 15 July 2026