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	<id>https://shatterspark.com/index.php?action=history&amp;feed=atom&amp;title=Hit_Dice</id>
	<title>Hit Dice - Revision history</title>
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	<updated>2026-07-18T04:30:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://shatterspark.com/index.php?title=Hit_Dice&amp;diff=56&amp;oldid=prev</id>
		<title>Proxii: Created page with &quot;&lt;noinclude&gt;{{TTRPG}} &lt;/noinclude&gt;Each creature has a number of Hit Point Dice, usually called &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; or &#039;&#039;&#039;HD.&#039;&#039;&#039; For an {{PSR|NPC}} these are listed in its {{psr|Stat Block}}, in parenthesis next to its {{psr|Hit Points}}. Hit points represent shorter-term resilience against damage, while Hit Dice represent longer-term resilience against exhaustion.  As a {{psr|Protag}}, the number and size of your Hit Dice are usually determined by your class. Even if y...&quot;</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Hit_Dice&amp;diff=56&amp;oldid=prev"/>
		<updated>2026-07-15T13:25:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{TTRPG}} &amp;lt;/noinclude&amp;gt;Each creature has a number of Hit Point Dice, usually called &amp;#039;&amp;#039;&amp;#039;Hit Dice&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;HD.&amp;#039;&amp;#039;&amp;#039; For an {{PSR|NPC}} these are listed in its {{psr|Stat Block}}, in parenthesis next to its {{psr|Hit Points}}. Hit points represent shorter-term resilience against &lt;a href=&quot;/index.php?title=Damage&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Damage (page does not exist)&quot;&gt;damage&lt;/a&gt;, while Hit Dice represent longer-term resilience against exhaustion.  As a {{psr|Protag}}, the number and size of your Hit Dice are usually determined by your &lt;a href=&quot;/index.php?title=Class&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Class (page does not exist)&quot;&gt;class&lt;/a&gt;. Even if y...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;Each creature has a number of Hit Point Dice, usually called &amp;#039;&amp;#039;&amp;#039;Hit Dice&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;HD.&amp;#039;&amp;#039;&amp;#039; For an {{PSR|NPC}} these are listed in its {{psr|Stat Block}}, in parenthesis next to its {{psr|Hit Points}}. Hit points represent shorter-term resilience against [[damage]], while Hit Dice represent longer-term resilience against exhaustion.&lt;br /&gt;
&lt;br /&gt;
As a {{psr|Protag}}, the number and size of your Hit Dice are usually determined by your [[class]]. Even if you lack a class you always have at least one Hit Die, which is a [[d8]] if you&amp;#039;re {{PSR|Medium}} or [[d6]] if you&amp;#039;re {{PSR|Small}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Expending Hit Dice.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; You can willingly expend Hit Dice during a {{psr|Break}} to recover more {{psr|Hit Points}}, and some features enable you to expend Hit Dice for other benefits.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Exhausting Hit Dice.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; An {{psr|Extreme Climate}} or other hazard can force you to lose Hit Dice. If you are forced to lose one or more Hit Dice when you have none remaining, roll your largest Hit Die and reduce your {{psr|Hit Point Maximum}} by an amount equal to the result.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Restoring Hit Dice.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; When you finish {{psr|Camp}}ing, regain a number of Hit Dice equal to your [[Constitution]] (but not less than 1). When you finish {{PSR|Downtime}}, regain all Hit Dice.&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
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