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	<id>https://shatterspark.com/index.php?action=history&amp;feed=atom&amp;title=Dexterity</id>
	<title>Dexterity - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://shatterspark.com/index.php?action=history&amp;feed=atom&amp;title=Dexterity"/>
	<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Dexterity&amp;action=history"/>
	<updated>2026-08-31T22:31:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.4</generator>
	<entry>
		<id>https://shatterspark.com/index.php?title=Dexterity&amp;diff=198&amp;oldid=prev</id>
		<title>Proxii: spacing</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Dexterity&amp;diff=198&amp;oldid=prev"/>
		<updated>2026-07-30T11:29:50Z</updated>

		<summary type="html">&lt;p&gt;spacing&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:29, 30 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is one of the six [[attributes]]. Dexterity measures agility, reflexes, and coordination.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is one of the six [[attributes]]. Dexterity measures agility, reflexes, and coordination.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Dexterity&amp;diff=196&amp;oldid=prev</id>
		<title>Proxii: header update</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Dexterity&amp;diff=196&amp;oldid=prev"/>
		<updated>2026-07-30T11:29:14Z</updated>

		<summary type="html">&lt;p&gt;header update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:29, 30 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/noinclude&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__NOTOC__&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__NOTOC__&lt;/ins&gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is one of the six [[attributes]]. Dexterity measures agility, reflexes, and coordination.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is one of the six [[attributes]]. Dexterity measures agility, reflexes, and coordination.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Dexterity&amp;diff=195&amp;oldid=prev</id>
		<title>Proxii: header update</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Dexterity&amp;diff=195&amp;oldid=prev"/>
		<updated>2026-07-30T11:29:04Z</updated>

		<summary type="html">&lt;p&gt;header update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:29, 30 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PSR Header&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TTRPG|Attributes&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/noinclude&amp;gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/noinclude&amp;gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is one of the six [[attributes]]. Dexterity measures agility, reflexes, and coordination.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is one of the six [[attributes]]. Dexterity measures agility, reflexes, and coordination.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Dexterity&amp;diff=194&amp;oldid=prev</id>
		<title>Proxii: Created page with &quot;&lt;noinclude&gt;{{PSR Header}} &lt;/noinclude&gt;__NOTOC__ &#039;&#039;&#039;Dexterity&#039;&#039;&#039; is one of the six attributes. Dexterity measures agility, reflexes, and coordination.  &lt;h3&gt;Dexterity Checks&lt;/h3&gt; A Dexterity {{psr|Check}} can model any attempt to move nimbly, quickly, quietly, gracefully, or with balance. Other possibilities include: * &#039;&#039;{{PSR|Skill|Athletics}}&#039;&#039;. Stay on your feet in a tricky situation. Perform acrobatic stunts such as backflips and rolls. * &#039;&#039;{{PSR|Skill|Engineering}...&quot;</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Dexterity&amp;diff=194&amp;oldid=prev"/>
		<updated>2026-07-30T11:26:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{PSR Header}} &amp;lt;/noinclude&amp;gt;__NOTOC__ &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is one of the six &lt;a href=&quot;/index.php/Attributes&quot; title=&quot;Attributes&quot;&gt;attributes&lt;/a&gt;. Dexterity measures agility, reflexes, and coordination.  &amp;lt;h3&amp;gt;Dexterity Checks&amp;lt;/h3&amp;gt; A Dexterity {{psr|Check}} can model any attempt to move nimbly, quickly, quietly, gracefully, or with balance. Other possibilities include: * &amp;#039;&amp;#039;{{PSR|Skill|Athletics}}&amp;#039;&amp;#039;. Stay on your feet in a tricky situation. Perform acrobatic stunts such as backflips and rolls. * &amp;#039;&amp;#039;{{PSR|Skill|Engineering}...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PSR Header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;__NOTOC__&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is one of the six [[attributes]]. Dexterity measures agility, reflexes, and coordination.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Dexterity Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Dexterity {{psr|Check}} can model any attempt to move nimbly, quickly, quietly, gracefully, or with balance. Other possibilities include:&lt;br /&gt;
* &amp;#039;&amp;#039;{{PSR|Skill|Athletics}}&amp;#039;&amp;#039;. Stay on your feet in a tricky situation. Perform acrobatic stunts such as backflips and rolls.&lt;br /&gt;
* &amp;#039;&amp;#039;{{PSR|Skill|Engineering}}&amp;#039;&amp;#039;. Craft a miniscule, detailed item such as a ship in a bottle.&lt;br /&gt;
* &amp;#039;&amp;#039;{{PSR|Skill|Performance}}&amp;#039;&amp;#039;. Play a stringed instrument or perform a difficult dance.&lt;br /&gt;
* &amp;#039;&amp;#039;{{PSR|Skill|Sleight of Hand}}&amp;#039;&amp;#039;. Pick locks or pockets. Juggle. Perform legerdemain. Pull tricks with cards and coins.&lt;br /&gt;
* &amp;#039;&amp;#039;{{PSR|Skill|Stealth}}&amp;#039;&amp;#039;. {{PSR|Hide}} or remain hidden. Move quietly without being detected.&lt;br /&gt;
* &amp;#039;&amp;#039;{{PSR|Skill|Wilderness}}&amp;#039;&amp;#039;. Steer a speeding steed through a dense forest while evading pursuers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Saving Throw}}s&amp;lt;/h3&amp;gt;&lt;br /&gt;
The higher number between your {{PSR|Strength}} and Dexterity modifiers is added to your [[Scuffle]] [[save]]s.&lt;br /&gt;
&lt;br /&gt;
The higher modifier between your Dexterity and {{PSR|Perception}} is added to your [[Reflex]] [[save]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Defense}}&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your defense equals:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10 + Dexterity&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; + total {{psr|Armor}} bonus&amp;#039;&amp;#039;&amp;#039;, to a maximum of 25.&lt;br /&gt;
&lt;br /&gt;
{{PSR|Cover}} and a {{psr|Shield}} can increase your defense even above 25.&lt;br /&gt;
&lt;br /&gt;
Wearing [[heavy]] [[attire]] limits how much of your Dexterity is added to your defense. If you&amp;#039;re wearing 2 or more pieces of heavy attire, your Dexterity isn&amp;#039;t added to your defense at all&amp;amp;mdash;even if your Dexterity is negative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Dexterity Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Dexterity mark}} equals &amp;#039;&amp;#039;&amp;#039;8 + [[Skill Level]] + Dexterity&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Bombs, acids, holy water, and other lobbed projectiles call for the target to make a {{psr|Saving Throw}} against your Dexterity {{psr|Mark}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Stealth Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
When you take the {{PSR|Hide}} action, how well you’re hidden is determined by your Stealth mark. This normally equals 10 + your Dexterity. If you&amp;#039;re proficient in {{PSR|Stealth}}, you also add your [[Skill Level]] to this total.&lt;br /&gt;
* Subtract 5 if you&amp;#039;re wearing loud {{psr|Attire}} or would otherwise have {{psr|Disadvantage}} on a Dexterity ({{PSR|Stealth}}) {{psr|Ability Check|check}}. Add 5 if you would have {{psr|Advantage}} on such a check.&lt;br /&gt;
* Any other modifier that would be added to your Dexterity ({{PSR|Stealth}}) {{psr|Ability Check|check}} is applied to this mark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Attack and Damage Rolls&amp;lt;/h3&amp;gt;&lt;br /&gt;
You can add your Dexterity modifier to your attack roll and your damage roll when you attack with certain {{psr|Weapon}}s, such as a rapier or slingshot.&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
</feed>