<?xml version="1.0"?>
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	<id>https://shatterspark.com/index.php?action=history&amp;feed=atom&amp;title=Basics</id>
	<title>Basics - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://shatterspark.com/index.php?action=history&amp;feed=atom&amp;title=Basics"/>
	<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Basics&amp;action=history"/>
	<updated>2026-09-01T00:28:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.4</generator>
	<entry>
		<id>https://shatterspark.com/index.php?title=Basics&amp;diff=142&amp;oldid=prev</id>
		<title>Proxii: minor reformatting</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Basics&amp;diff=142&amp;oldid=prev"/>
		<updated>2026-07-29T16:29:37Z</updated>

		<summary type="html">&lt;p&gt;minor reformatting&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:29, 29 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&amp;lt;/noinclude&amp;gt;This page covers the basics of [[Shatterspark|&amp;#039;&amp;#039;Shatterspark&amp;#039;&amp;#039;]] that will be familiar to anyone who&amp;#039;s ever rolled a {{psr|D20}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&amp;lt;/noinclude&amp;gt;This page covers the basics of [[Shatterspark|&amp;#039;&amp;#039;Shatterspark&amp;#039;&amp;#039;]] that will be familiar to anyone who&amp;#039;s ever rolled a {{psr|D20}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{a}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each &amp;#039;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;#039; controls and describes a character called a &amp;#039;&amp;#039;&amp;#039;protag&amp;#039;&amp;#039;&amp;#039;. A group of protags, called a &amp;#039;&amp;#039;&amp;#039;party&amp;#039;&amp;#039;&amp;#039;, together explore a fictional world described by a separate player called the &amp;#039;&amp;#039;&amp;#039;narrator&amp;#039;&amp;#039;&amp;#039;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each &amp;#039;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;#039; controls and describes a character called a &amp;#039;&amp;#039;&amp;#039;protag&amp;#039;&amp;#039;&amp;#039;. A group of protags, called a &amp;#039;&amp;#039;&amp;#039;party&amp;#039;&amp;#039;&amp;#039;, together explore a fictional world described by a separate player called the &amp;#039;&amp;#039;&amp;#039;narrator&amp;#039;&amp;#039;&amp;#039;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{a}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Often, each &amp;#039;&amp;#039;&amp;#039;game session&amp;#039;&amp;#039;&amp;#039; represents a new chapter in a continuous story told through the dictated actions of the protags, and guided by the words of the narrator. A single &amp;#039;&amp;#039;&amp;#039;adventure&amp;#039;&amp;#039;&amp;#039; can span one or several game sessions, which like a story typically has rising action and conflict leading to a climax. Often adventures are driven by life-or-death combat, pitting the party against monsters and villains. When these adventures are strung together in a consistent world, together they’re called a &amp;#039;&amp;#039;&amp;#039;campaign&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Often, each &amp;#039;&amp;#039;&amp;#039;game session&amp;#039;&amp;#039;&amp;#039; represents a new chapter in a continuous story told through the dictated actions of the protags, and guided by the words of the narrator. A single &amp;#039;&amp;#039;&amp;#039;adventure&amp;#039;&amp;#039;&amp;#039; can span one or several game sessions, which like a story typically has rising action and conflict leading to a climax. Often adventures are driven by life-or-death combat, pitting the party against monsters and villains. When these adventures are strung together in a consistent world, together they’re called a &amp;#039;&amp;#039;&amp;#039;campaign&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{a}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“&amp;#039;&amp;#039;&amp;#039;Creatures&amp;#039;&amp;#039;&amp;#039;” include everything from protags and monsters, to kittens and robots. All &amp;#039;&amp;#039;&amp;#039;NPCs&amp;#039;&amp;#039;&amp;#039;, or “non-protag creatures,” are controlled by the narrator. &amp;#039;&amp;#039;&amp;#039;Items&amp;#039;&amp;#039;&amp;#039; are objects small enough for protags to wield or carry on their body. Usually, adventures involve interacting with creatures and using items.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“&amp;#039;&amp;#039;&amp;#039;Creatures&amp;#039;&amp;#039;&amp;#039;” include everything from protags and monsters, to kittens and robots. All &amp;#039;&amp;#039;&amp;#039;NPCs&amp;#039;&amp;#039;&amp;#039;, or “non-protag creatures,” are controlled by the narrator. &amp;#039;&amp;#039;&amp;#039;Items&amp;#039;&amp;#039;&amp;#039; are objects small enough for protags to wield or carry on their body. Usually, adventures involve interacting with creatures and using items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Basics&amp;diff=120&amp;oldid=prev</id>
		<title>Proxii: spacing</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Basics&amp;diff=120&amp;oldid=prev"/>
		<updated>2026-07-29T11:05:04Z</updated>

		<summary type="html">&lt;p&gt;spacing&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:05, 29 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Item|Weapons&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&amp;lt;/noinclude&amp;gt;This page covers the basics of [[Shatterspark|&#039;&#039;Shatterspark&#039;&#039;]] that will be familiar to anyone who&#039;s ever rolled a {{psr|D20}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page covers the basics of [[Shatterspark|&#039;&#039;Shatterspark&#039;&#039;]] that will be familiar to anyone who&#039;s ever rolled a {{psr|D20}}.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each &amp;#039;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;#039; controls and describes a character called a &amp;#039;&amp;#039;&amp;#039;protag&amp;#039;&amp;#039;&amp;#039;. A group of protags, called a &amp;#039;&amp;#039;&amp;#039;party&amp;#039;&amp;#039;&amp;#039;, together explore a fictional world described by a separate player called the &amp;#039;&amp;#039;&amp;#039;narrator&amp;#039;&amp;#039;&amp;#039;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each &amp;#039;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;#039; controls and describes a character called a &amp;#039;&amp;#039;&amp;#039;protag&amp;#039;&amp;#039;&amp;#039;. A group of protags, called a &amp;#039;&amp;#039;&amp;#039;party&amp;#039;&amp;#039;&amp;#039;, together explore a fictional world described by a separate player called the &amp;#039;&amp;#039;&amp;#039;narrator&amp;#039;&amp;#039;&amp;#039;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Basics&amp;diff=119&amp;oldid=prev</id>
		<title>Proxii: Created page with &quot;&lt;noinclude&gt;{{TTRPG|Item|Weapons}} __NOTOC__&lt;/noinclude&gt; This page covers the basics of &#039;&#039;Shatterspark&#039;&#039; that will be familiar to anyone who&#039;s ever rolled a {{psr|D20}}.  Each &#039;&#039;&#039;player&#039;&#039;&#039; controls and describes a character called a &#039;&#039;&#039;protag&#039;&#039;&#039;. A group of protags, called a &#039;&#039;&#039;party&#039;&#039;&#039;, together explore a fictional world described by a separate player called the &#039;&#039;&#039;narrator&#039;&#039;&#039;.   Often, each &#039;&#039;&#039;game session&#039;&#039;&#039; represents a new chapter in a continuous sto...&quot;</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Basics&amp;diff=119&amp;oldid=prev"/>
		<updated>2026-07-29T11:03:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{TTRPG|Item|Weapons}} __NOTOC__&amp;lt;/noinclude&amp;gt; This page covers the basics of &lt;a href=&quot;/index.php?title=Shatterspark&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Shatterspark (page does not exist)&quot;&gt;&amp;#039;&amp;#039;Shatterspark&amp;#039;&amp;#039;&lt;/a&gt; that will be familiar to anyone who&amp;#039;s ever rolled a {{psr|D20}}.  Each &amp;#039;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;#039; controls and describes a character called a &amp;#039;&amp;#039;&amp;#039;protag&amp;#039;&amp;#039;&amp;#039;. A group of protags, called a &amp;#039;&amp;#039;&amp;#039;party&amp;#039;&amp;#039;&amp;#039;, together explore a fictional world described by a separate player called the &amp;#039;&amp;#039;&amp;#039;narrator&amp;#039;&amp;#039;&amp;#039;.   Often, each &amp;#039;&amp;#039;&amp;#039;game session&amp;#039;&amp;#039;&amp;#039; represents a new chapter in a continuous sto...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Item|Weapons}}&lt;br /&gt;
__NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
This page covers the basics of [[Shatterspark|&amp;#039;&amp;#039;Shatterspark&amp;#039;&amp;#039;]] that will be familiar to anyone who&amp;#039;s ever rolled a {{psr|D20}}.&lt;br /&gt;
&lt;br /&gt;
Each &amp;#039;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;#039; controls and describes a character called a &amp;#039;&amp;#039;&amp;#039;protag&amp;#039;&amp;#039;&amp;#039;. A group of protags, called a &amp;#039;&amp;#039;&amp;#039;party&amp;#039;&amp;#039;&amp;#039;, together explore a fictional world described by a separate player called the &amp;#039;&amp;#039;&amp;#039;narrator&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Often, each &amp;#039;&amp;#039;&amp;#039;game session&amp;#039;&amp;#039;&amp;#039; represents a new chapter in a continuous story told through the dictated actions of the protags, and guided by the words of the narrator. A single &amp;#039;&amp;#039;&amp;#039;adventure&amp;#039;&amp;#039;&amp;#039; can span one or several game sessions, which like a story typically has rising action and conflict leading to a climax. Often adventures are driven by life-or-death combat, pitting the party against monsters and villains. When these adventures are strung together in a consistent world, together they’re called a &amp;#039;&amp;#039;&amp;#039;campaign&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
“&amp;#039;&amp;#039;&amp;#039;Creatures&amp;#039;&amp;#039;&amp;#039;” include everything from protags and monsters, to kittens and robots. All &amp;#039;&amp;#039;&amp;#039;NPCs&amp;#039;&amp;#039;&amp;#039;, or “non-protag creatures,” are controlled by the narrator. &amp;#039;&amp;#039;&amp;#039;Items&amp;#039;&amp;#039;&amp;#039; are objects small enough for protags to wield or carry on their body. Usually, adventures involve interacting with creatures and using items.&lt;br /&gt;
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&amp;lt;h3&amp;gt;Core Guidelines&amp;lt;/h3&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Exceptions Win.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; The rules in &amp;#039;&amp;#039;Shatterspark&amp;#039;&amp;#039; will sometimes conflict. In these cases, a specific or exceptional rule will always beat a general rule.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Silver Rule.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Shatterspark&amp;#039;&amp;#039; is just a guide. &amp;lt;!--The role of a narrator is a difficult one.--&amp;gt; Your narrator ultimately decides how the game world works, including its rules. The guidance here helps to keep everyone on the same page and keep things fair, but the world steered by your narrator might differ, and your party might decide a different way of things is doing better.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Golden Rule.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; We&amp;#039;re here to have fun. :^)&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
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