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	<title>Shatterspark - User contributions [en]</title>
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	<updated>2026-10-17T15:50:36Z</updated>
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	<entry>
		<id>https://shatterspark.com/index.php?title=Strength&amp;diff=220</id>
		<title>Strength</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Strength&amp;diff=220"/>
		<updated>2026-09-26T14:31:05Z</updated>

		<summary type="html">&lt;p&gt;Proxii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is one of the six {{psr|Attributes}}. Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Strength Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Strength {{psr|Check}} can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}&#039;&#039;. Climb with poor handholds. Swim through river rapids. Jump while carrying a person. Hold onto a vehicle while being dragged behind. Deadlift a heavy object.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Engineering}}&#039;&#039;. Force open a stuck or barred door. Smash a mechanical device. Pull a heavy lever.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Intimidation}}&#039;&#039;. Instill fear into your foes with a beastly show of Strength.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Medicine}}&#039;&#039;. Deliver a satisfying massage.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}&#039;&#039;. Entertain with feats of strength or athleticism, such as in a stunt show or circus act.&lt;br /&gt;
* &#039;&#039;Unskilled.&#039;&#039; Hold a cart back from rolling downhill.&lt;br /&gt;
&lt;br /&gt;
Strikes and other actions that deal [[damage]] can be modeled with {{psr|Unarmed Strike}}s and [[attack roll]]s, instead of checks. &lt;br /&gt;
&lt;br /&gt;
Physical feats of endurance are better covered by {{PSR|Constitution}} {{psr|Check}}s, and tasks related to precise movement belong to {{PSR|Dexterity}} {{psr|Check}}s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Saving Throws&amp;lt;/h3&amp;gt;&lt;br /&gt;
Strength {{psr|Saving Throw}}s are made to escape hazards that can be resisted or overcome with physical force, such as breaking out of a {{psr|Grab}}, standing strong against {{psr|Strong Wind|winds}}, or preventing your {{psr|Ride}} from bucking you off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Strength Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Strength mark}} equals &#039;&#039;&#039;8 + {{PSR|SB}} + Strength&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve {{PSR|Grappled}} or {{PSR|Mounted}} a creature, to attempt escape the creature makes a {{psr|Saving Throw}} against your Strength mark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Attack and Damage Rolls&amp;lt;/h3&amp;gt;&lt;br /&gt;
Add your Strength modifier to your {{psr|Making an Attack|attack roll}} and your {{psr|Damage}} roll when attacking with a {{psr|Weapon}} such as an [[axe]], [[staff]], or [[javelin]].&lt;br /&gt;
&lt;br /&gt;
Add your Strength modifier to your attack rolls and damage for an {{psr|Unarmed Strike}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Carry Slots&amp;lt;/h3&amp;gt;&lt;br /&gt;
You can carry a number of {{psr|Item}}s equaling 10 + your Strength. These are called your {{psr|Carry Slot}}s. &lt;br /&gt;
&lt;br /&gt;
Up to 5 {{psr|Light}} items instead only occupy one carry slot. A {{psr|Heavy}} item occupies 5 slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Heavy Items&amp;lt;/h3&amp;gt;&lt;br /&gt;
High Strength enables you to better handle {{psr|Heavy}} items.&lt;br /&gt;
* You need a Strength higher than 0 to effectively wield {{psr|Heavy}} {{psr|Weapon}}s.&lt;br /&gt;
* While you wield a {{psr|Heavy}} {{psr|Shield}}, having a Strength above 0 increases the shield&#039;s bonus to your {{psr|Defense}} score by 1.&lt;br /&gt;
* While wearing {{psr|Heavy}} {{psr|Attire}}, you can&#039;t cast a spell with a somatic component (S) unless your Strength modifier exceeds the number of heavy attire pieces you are wearing. (See [[Casting in Heavy Attire]].)&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Strength&amp;diff=219</id>
		<title>Strength</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Strength&amp;diff=219"/>
		<updated>2026-09-26T13:22:20Z</updated>

		<summary type="html">&lt;p&gt;Proxii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is one of the six {{psr|Attributes}}. Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Strength Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Strength {{psr|Check}} can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}&#039;&#039;. Climb with poor handholds. Swim through river rapids. Jump while carrying a person. Hold onto a vehicle while being dragged behind. Deadlift a heavy object.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Engineering}}&#039;&#039;. Force open a stuck or barred door. Smash a mechanical device. Pull a heavy lever.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Intimidation}}&#039;&#039;. Instill fear into your foes with a beastly show of Strength.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Medicine}}&#039;&#039;. Deliver a satisfying massage.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}&#039;&#039;. Entertain with feats of strength or athleticism, such as in a stunt show or circus act.&lt;br /&gt;
* &#039;&#039;Unskilled.&#039;&#039; Hold a cart back from rolling downhill.&lt;br /&gt;
&lt;br /&gt;
Strikes and other actions that deal [[damage]] can be modeled with {{psr|Unarmed Strike}}s and [[attack roll]]s, instead of checks. &lt;br /&gt;
&lt;br /&gt;
Physical feats of endurance are better covered by {{PSR|Constitution}} {{psr|Check}}s, and tasks related to precise movement belong to {{PSR|Dexterity}} {{psr|Check}}s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Saving Throws&amp;lt;/h3&amp;gt;&lt;br /&gt;
Strength {{psr|Saving Throw}}s are made to escape hazards that can be resisted or overcome with physical force, such as breaking out of a {{psr|Grab}}, standing strong against {{psr|Strong Wind|winds}}, or preventing your {{psr|Ride}} from bucking you off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Strength Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Strength mark}} equals &#039;&#039;&#039;8 + {{PSR|SB}} + Strength&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve {{PSR|Grappled}} or {{PSR|Mounted}} a creature, to attempt escape the creature makes a {{psr|Saving Throw}} against your Strength mark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Attack and Damage Rolls&amp;lt;/h3&amp;gt;&lt;br /&gt;
Add your Strength modifier to your {{psr|Making an Attack|attack roll}} and your {{psr|Damage}} roll when attacking with a {{psr|Weapon}} such as an [[axe]], [[staff]], or [[javelin]].&lt;br /&gt;
&lt;br /&gt;
Add your Strength modifier to your attack rolls and damage for an {{psr|Unarmed Strike}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Carry Slots&amp;lt;/h3&amp;gt;&lt;br /&gt;
You can carry a number of {{psr|Item}}s equaling 10 + your Strength. These are called your {{psr|Carry Slot}}s. &lt;br /&gt;
&lt;br /&gt;
Up to 5 {{psr|Light}} items instead only occupy one carry slot. A {{psr|Heavy}} item occupies 5 slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Heavy Items&amp;lt;/h3&amp;gt;&lt;br /&gt;
High Strength enables you to better handle {{psr|Heavy}} items.&lt;br /&gt;
* You need a Strength higher than 0 to effectively wield {{psr|Heavy}} {{psr|Weapon}}s.&lt;br /&gt;
* While you wield a {{psr|Heavy}} {{psr|Shield}}, having a Strength score above 0.&lt;br /&gt;
* While wearing {{psr|Heavy}} {{psr|Attire}}, you can&#039;t cast a spell with a somatic component (S) unless your Strength modifier exceeds the number of heavy attire pieces you are wearing. (See [[Casting in Heavy Attire]].)&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Strength&amp;diff=218</id>
		<title>Strength</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Strength&amp;diff=218"/>
		<updated>2026-09-26T13:21:34Z</updated>

		<summary type="html">&lt;p&gt;Proxii: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is one of the six {{psr|Attributes}}. Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Strength Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Strength {{psr|Check}} can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}&#039;&#039;. Climb with poor handholds. Swim through river rapids. Jump while carrying a person. Hold onto a vehicle while being dragged behind. Deadlift a heavy object.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Engineering}}&#039;&#039;. Force open a stuck or barred door. Smash a mechanical device. Pull a heavy lever.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Intimidation}}&#039;&#039;. Instill fear into your foes with a beastly show of Strength.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Medicine}}&#039;&#039;. Deliver a satisfying massage.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}&#039;&#039;. Entertain with feats of strength or athleticism, such as in a stunt show or circus act.&lt;br /&gt;
* &#039;&#039;Unskilled.&#039;&#039; Hold a cart back from rolling downhill. In this case proficiency with [[Vehicle (PSR Supplement)|land vehicles]] could apply.&lt;br /&gt;
&lt;br /&gt;
Strikes and other actions that deal [[damage]] can be modeled with {{psr|Unarmed Strike}}s and [[attack roll]]s, instead of checks. &lt;br /&gt;
&lt;br /&gt;
Physical feats of endurance are better covered by {{PSR|Constitution}} {{psr|Check}}s, and tasks related to precise movement belong to {{PSR|Dexterity}} {{psr|Check}}s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Saving Throws&amp;lt;/h3&amp;gt;&lt;br /&gt;
Strength {{psr|Saving Throw}}s are made to escape hazards that can be resisted or overcome with physical force, such as breaking out of a {{psr|Grab}}, standing strong against {{psr|Strong Wind|winds}}, or preventing your {{psr|Ride}} from bucking you off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Strength Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Strength mark}} equals &#039;&#039;&#039;8 + {{PSR|SB}} + Strength&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve {{PSR|Grappled}} or {{PSR|Mounted}} a creature, to attempt escape the creature makes a {{psr|Saving Throw}} against your Strength mark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Attack and Damage Rolls&amp;lt;/h3&amp;gt;&lt;br /&gt;
Add your Strength modifier to your {{psr|Making an Attack|attack roll}} and your {{psr|Damage}} roll when attacking with a {{psr|Weapon}} such as an [[axe]], [[staff]], or [[javelin]].&lt;br /&gt;
&lt;br /&gt;
Add your Strength modifier to your attack rolls and damage for an {{psr|Unarmed Strike}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Carry Slots&amp;lt;/h3&amp;gt;&lt;br /&gt;
You can carry a number of {{psr|Item}}s equaling 10 + your Strength. These are called your {{psr|Carry Slot}}s. &lt;br /&gt;
&lt;br /&gt;
Up to 5 {{psr|Light}} items instead only occupy one carry slot. A {{psr|Heavy}} item occupies 5 slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Heavy Items&amp;lt;/h3&amp;gt;&lt;br /&gt;
High Strength enables you to better handle {{psr|Heavy}} items.&lt;br /&gt;
* You need a Strength higher than 0 to effectively wield {{psr|Heavy}} {{psr|Weapon}}s.&lt;br /&gt;
* While you wield a {{psr|Heavy}} {{psr|Shield}}, having a Strength score above 0.&lt;br /&gt;
* While wearing {{psr|Heavy}} {{psr|Attire}}, you can&#039;t cast a spell with a somatic component (S) unless your Strength modifier exceeds the number of heavy attire pieces you are wearing. (See [[Casting in Heavy Attire]].)&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Str&amp;diff=217</id>
		<title>Str</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Str&amp;diff=217"/>
		<updated>2026-09-26T13:20:41Z</updated>

		<summary type="html">&lt;p&gt;Proxii: Redirected page to Strength&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Strength]]&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Dex&amp;diff=216</id>
		<title>Dex</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Dex&amp;diff=216"/>
		<updated>2026-09-26T13:20:31Z</updated>

		<summary type="html">&lt;p&gt;Proxii: Redirected page to Dexterity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dexterity]]&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Dexterity&amp;diff=215</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Dexterity&amp;diff=215"/>
		<updated>2026-09-26T13:20:19Z</updated>

		<summary type="html">&lt;p&gt;Proxii: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is one of the six [[attributes]]. Dexterity measures agility, reflexes, and coordination.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Dexterity Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Dexterity {{psr|Check}} can model any attempt to move nimbly, quickly, quietly, gracefully, or with balance. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}&#039;&#039;. Stay on your feet in a tricky situation. Perform acrobatic stunts such as backflips and rolls.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Engineering}}&#039;&#039;. Craft a miniscule, detailed item such as a ship in a bottle.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}&#039;&#039;. Play a stringed instrument or perform a difficult dance.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Sleight of Hand}}&#039;&#039;. Pick locks or pockets. Juggle. Perform legerdemain. Pull tricks with cards and coins.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Stealth}}&#039;&#039;. {{PSR|Hide}} or remain hidden. Move quietly without being detected.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Wilderness}}&#039;&#039;. Steer a speeding steed through a dense forest while evading pursuers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Saving Throw}}s&amp;lt;/h3&amp;gt;&lt;br /&gt;
Dexterity {{psr|Saving Throw}}s are made against hazards that can be overcome with reaction time, coordination, or agility. This could include slipping out of a {{psr|Grab}}, maintaining your footing on slippery ice, or taking cover from an imminent explosion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Defense}}&amp;lt;/h3&amp;gt;&lt;br /&gt;
A higher {{psr|Defense}} score means you&#039;re harder to hit with attacks. Your defense score equals:&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;8 + {{PSR|SB}} + Dexterity + total {{psr|Armor}} bonus + highest {{psr|Shield}} bonus (if any)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{PSR|Cover}} can increase your defense even further.&lt;br /&gt;
&lt;br /&gt;
Wearing [[heavy]] [[attire]] limits how much of your Dexterity is added to your defense. If you&#039;re wearing 2 or more pieces of heavy attire, your Dexterity isn&#039;t added to your defense at all&amp;amp;mdash;even if your Dexterity is negative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Dexterity Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Dexterity mark}} equals &#039;&#039;&#039;8 + [[Skill Level]] + Dexterity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bombs, acids, holy water, and other lobbed projectiles call for those affected to make a {{psr|Saving Throw}} against your Dexterity {{psr|Mark}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Stealth Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
When you take the {{PSR|Hide}} action, how well you’re hidden is determined by your Stealth mark. This normally equals 10 + your Dexterity. If you&#039;re proficient in {{PSR|Stealth}}, you also add your [[Skill Level]] to this total.&lt;br /&gt;
* Subtract 5 if you&#039;re wearing loud {{psr|Attire}} or would otherwise have {{psr|Disadvantage}} on a Dexterity ({{PSR|Stealth}}) {{psr|Ability Check|check}}. Add 5 if you would have {{psr|Advantage}} on such a check.&lt;br /&gt;
* Any other modifier that would be added to your Dexterity ({{PSR|Stealth}}) {{psr|Ability Check|check}} is applied to this mark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Attack and Damage Rolls&amp;lt;/h3&amp;gt;&lt;br /&gt;
You can add your Dexterity modifier to your attack roll and your damage roll when you attack with certain {{psr|Weapon}}s, such as a rapier or slingshot.&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Constitution&amp;diff=214</id>
		<title>Constitution</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Constitution&amp;diff=214"/>
		<updated>2026-09-26T13:17:56Z</updated>

		<summary type="html">&lt;p&gt;Proxii: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; is one of the six {{psr|Attributes}}. Constitution measures health, stamina, and vital force.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Constitution {{psr|Check}} can model any task relying on physical stamina or to push beyond your limits. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}.&#039;&#039; Run, swim, or climb for a long distance or a long time.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}.&#039;&#039; Dance, drum, or speak for hours on end.&lt;br /&gt;
* &#039;&#039;Unskilled.&#039;&#039; Labor without rest for a long time. Stay awake. &amp;lt;!--Resist hunger or thirst. Hold your breath.--&amp;gt; Quaff an entire stein of ale in one go. &lt;br /&gt;
As the nature of endurance is often passive, Constitution checks are possibly the least common of the six attributes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Saving Throws&amp;lt;/h3&amp;gt;&lt;br /&gt;
Constitution {{psr|Saving Throw}}s are made against hazards that would challenge your immune system, stamina, or bodily composition. Possibilities include poison, disease, extreme heat, extreme cold, {{psr|Suffocation|holding your breath}}, and anything that could induce {{psr|Exhaustion}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Constitution mark}} equals: &#039;&#039;&#039;8 + {{PSR|SB}} + Constitution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mark is used by features that originate from your body&#039;s inner workings, such as a dragon&#039;s fiery breath.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Hit Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{psr|Hit Points}} (HP) represent how much [[damage]] you can take before being {{psr|Knocked Out}}. A higher Constitution gives you higher hit points to begin with, and also enables you to recover more hit points from a {{psr|Quick Rest}}.&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Con&amp;diff=213</id>
		<title>Con</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Con&amp;diff=213"/>
		<updated>2026-09-26T13:06:59Z</updated>

		<summary type="html">&lt;p&gt;Proxii: Redirected page to Constitution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Constitution]]&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Dexterity&amp;diff=212</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Dexterity&amp;diff=212"/>
		<updated>2026-09-26T13:06:34Z</updated>

		<summary type="html">&lt;p&gt;Proxii: /* Saving Throws */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is one of the six [[attributes]]. Dexterity measures agility, reflexes, and coordination.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Dexterity Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Dexterity {{psr|Check}} can model any attempt to move nimbly, quickly, quietly, gracefully, or with balance. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}&#039;&#039;. Stay on your feet in a tricky situation. Perform acrobatic stunts such as backflips and rolls.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Engineering}}&#039;&#039;. Craft a miniscule, detailed item such as a ship in a bottle.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}&#039;&#039;. Play a stringed instrument or perform a difficult dance.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Sleight of Hand}}&#039;&#039;. Pick locks or pockets. Juggle. Perform legerdemain. Pull tricks with cards and coins.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Stealth}}&#039;&#039;. {{PSR|Hide}} or remain hidden. Move quietly without being detected.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Wilderness}}&#039;&#039;. Steer a speeding steed through a dense forest while evading pursuers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Saving Throw}}s&amp;lt;/h3&amp;gt;&lt;br /&gt;
Dexterity {{psr|Saving Throw}}s are made against hazards that can be overcome with reaction time, coordination, or agility. This could include slipping out of a {{psr|Grab}}, maintaining your footing on slippery ice, or taking cover from an imminent explosion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Defense}}&amp;lt;/h3&amp;gt;&lt;br /&gt;
A higher {{psr|Defense}} score means you&#039;re harder to hit with attacks. Your defense score equals:&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;10 + Dexterity + total {{psr|Armor}} bonus&#039;&#039;&#039;, to a maximum of 25.&lt;br /&gt;
&lt;br /&gt;
{{PSR|Cover}} and a {{psr|Shield}} can increase your defense even above 25.&lt;br /&gt;
&lt;br /&gt;
Wearing [[heavy]] [[attire]] limits how much of your Dexterity is added to your defense. If you&#039;re wearing 2 or more pieces of heavy attire, your Dexterity isn&#039;t added to your defense at all&amp;amp;mdash;even if your Dexterity is negative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Dexterity Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Dexterity mark}} equals &#039;&#039;&#039;8 + [[Skill Level]] + Dexterity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bombs, acids, holy water, and other lobbed projectiles call for those affected to make a {{psr|Saving Throw}} against your Dexterity {{psr|Mark}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Stealth Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
When you take the {{PSR|Hide}} action, how well you’re hidden is determined by your Stealth mark. This normally equals 10 + your Dexterity. If you&#039;re proficient in {{PSR|Stealth}}, you also add your [[Skill Level]] to this total.&lt;br /&gt;
* Subtract 5 if you&#039;re wearing loud {{psr|Attire}} or would otherwise have {{psr|Disadvantage}} on a Dexterity ({{PSR|Stealth}}) {{psr|Ability Check|check}}. Add 5 if you would have {{psr|Advantage}} on such a check.&lt;br /&gt;
* Any other modifier that would be added to your Dexterity ({{PSR|Stealth}}) {{psr|Ability Check|check}} is applied to this mark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Attack and Damage Rolls&amp;lt;/h3&amp;gt;&lt;br /&gt;
You can add your Dexterity modifier to your attack roll and your damage roll when you attack with certain {{psr|Weapon}}s, such as a rapier or slingshot.&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Strength&amp;diff=211</id>
		<title>Strength</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Strength&amp;diff=211"/>
		<updated>2026-09-26T13:03:35Z</updated>

		<summary type="html">&lt;p&gt;Proxii: /* Saving Throws */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is one of the six {{psr|Attributes}}. Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Strength Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Strength {{psr|Check}} can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}&#039;&#039;. Climb with poor handholds. Swim through river rapids. Jump while carrying a person. Hold onto a vehicle while being dragged behind. Deadlift a heavy object.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Engineering}}&#039;&#039;. Force open a stuck or barred door. Smash a mechanical device. Pull a heavy lever.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Intimidation}}&#039;&#039;. Instill fear into your foes with a beastly show of Strength.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Medicine}}&#039;&#039;. Deliver a satisfying massage.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}&#039;&#039;. Entertain with feats of strength or athleticism, such as in a stunt show or circus act.&lt;br /&gt;
* &#039;&#039;Unskilled.&#039;&#039; Hold a cart back from rolling downhill. In this case proficiency with [[Vehicle (PSR Supplement)|land vehicles]] could apply.&lt;br /&gt;
&lt;br /&gt;
Strikes and other actions that deal [[damage]] can be modeled with {{psr|Unarmed Strike}}s and [[attack roll]]s, instead of checks. &lt;br /&gt;
&lt;br /&gt;
Physical feats of endurance are better covered by {{PSR|Constitution}} {{psr|Check}}s, and tasks related to precise movement belong to {{PSR|Dexterity}} {{psr|Check}}s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Saving Throws&amp;lt;/h3&amp;gt;&lt;br /&gt;
Strength {{psr|Saving Throw}}s are made to escape hazards that can be resisted or overcome with physical force, such as breaking out of a {{psr|Grab}}, standing strong against {{psr|Strong Wind|winds}}, or preventing your {{psr|Ride}} from bucking you off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Strength Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Strength mark}} equals &#039;&#039;&#039;8 + [[Skill Level]] + Strength&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve {{PSR|Grappled}} or {{PSR|Mounted}} a creature, to attempt escape the creature makes a {{psr|Saving Throw}} against your Strength mark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Attack and Damage Rolls&amp;lt;/h3&amp;gt;&lt;br /&gt;
Add your Strength modifier to your {{psr|Making an Attack|attack roll}} and your {{psr|Damage}} roll when attacking with a {{psr|Weapon}} such as an [[axe]], [[staff]], or [[javelin]].&lt;br /&gt;
&lt;br /&gt;
Add your Strength modifier to your attack rolls and damage for an {{psr|Unarmed Strike}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Carry Slots&amp;lt;/h3&amp;gt;&lt;br /&gt;
You can carry a number of {{psr|Item}}s equaling 10 + your Strength. These are called your {{psr|Carry Slot}}s. &lt;br /&gt;
&lt;br /&gt;
Up to 5 {{psr|Light}} items instead only occupy one carry slot. A {{psr|Heavy}} item occupies 5 slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Heavy Items&amp;lt;/h3&amp;gt;&lt;br /&gt;
High Strength enables you to better handle {{psr|Heavy}} items.&lt;br /&gt;
* You need a Strength higher than 0 to effectively wield {{psr|Heavy}} {{psr|Weapon}}s.&lt;br /&gt;
* While you wield a {{psr|Heavy}} {{psr|Shield}}, having a Strength score above 0.&lt;br /&gt;
* While wearing {{psr|Heavy}} {{psr|Attire}}, you can&#039;t cast a spell with a somatic component (S) unless your Strength modifier exceeds the number of heavy attire pieces you are wearing. (See [[Casting in Heavy Attire]].)&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Constitution&amp;diff=210</id>
		<title>Constitution</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Constitution&amp;diff=210"/>
		<updated>2026-09-26T12:56:41Z</updated>

		<summary type="html">&lt;p&gt;Proxii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; is one of the six {{psr|Attributes}}. Constitution measures health, stamina, and vital force.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Constitution {{psr|Check}} can model any task relying on physical stamina or to push beyond your limits. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}.&#039;&#039; Run, swim, or climb for a long distance or a long time.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}.&#039;&#039; Dance, drum, or speak for hours on end.&lt;br /&gt;
* &#039;&#039;Unskilled.&#039;&#039; Labor without rest for a long time. Stay awake. &amp;lt;!--Resist hunger or thirst. Hold your breath.--&amp;gt; Quaff an entire stein of ale in one go. &lt;br /&gt;
As the nature of endurance is often passive, Constitution checks are possibly the least common of the six attributes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Grit}} {{PSR|Save}}s&amp;lt;/h3&amp;gt;&lt;br /&gt;
The higher modifier between your {{PSR|Strength}} and Constitution is added to your {{PSR|Grit}} {{psr|Saving Throw}}s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Constitution mark}} equals: &#039;&#039;&#039;8 + {{PSR|PB}} + Constitution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mark is used by features that originate from your body&#039;s inner workings, such as a dragon&#039;s fiery breath.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;HD &amp;amp; HP&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; text-align:center;margin-left:12px;&amp;quot;&lt;br /&gt;
! [[Constitution]] !! HD&lt;br /&gt;
|-&lt;br /&gt;
| -1 or lower || d4&lt;br /&gt;
|-&lt;br /&gt;
| 0 or 1 || d6&lt;br /&gt;
|-&lt;br /&gt;
| 2 or 3 || d8&lt;br /&gt;
|-&lt;br /&gt;
| 4 or 5 || d10&lt;br /&gt;
|-&lt;br /&gt;
| 6 or higher || d12&lt;br /&gt;
|}&lt;br /&gt;
Your Constitution affects the size of your [[Hit Dice]] (HD), which in turn affects your number of [[Hit Points|hit points]] (HP).&lt;br /&gt;
* Constitution below gives you d4 Hit Dice.&lt;br /&gt;
* Constitution 0 or 1 gives you d6 Hit Dice&lt;br /&gt;
* Constitution 2 or 3 gives you d8 HD&lt;br /&gt;
* Constitution 4 or 5 gives you d10 HD&lt;br /&gt;
* Constitution score above 5 gives you d12 HD. &lt;br /&gt;
&lt;br /&gt;
Your {{PSR|HP Limit}} initially equals your [[Skill Level|skill level]] &amp;amp;times; the size of your Hit Dice. For example if you have 2d8 Hit Dice, your HP Limit is 16. Various game effects can change your HP Limit, but whenever you finish [[downtime]] your HP Limit is reset to this value.&lt;br /&gt;
* Taking [[damage]] causes you to lose HP. Some effects can restore HP you&#039;ve lost, but your HP can&#039;t be restored above its Limit. &lt;br /&gt;
* If your HP drops to 0 you become [[Knocked Out|knocked out]] (KO&#039;d) until you regain HP. While knocked out any damage you take reduces your &#039;&#039;&#039;HP Limit&#039;&#039;&#039;, instead of reducing your HP (which is already 0 and can&#039;t go lower). If your HP Limit itself is reduced to 0, you [[death|die]].&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Hit_Dice&amp;diff=209</id>
		<title>Hit Dice</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Hit_Dice&amp;diff=209"/>
		<updated>2026-09-26T12:56:13Z</updated>

		<summary type="html">&lt;p&gt;Proxii: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; text-align:center;margin-left:12px;&amp;quot;&lt;br /&gt;
! [[Constitution]] !! HD&lt;br /&gt;
|-&lt;br /&gt;
| -1 or lower || d4&lt;br /&gt;
|-&lt;br /&gt;
| 0 or 1 || d6&lt;br /&gt;
|-&lt;br /&gt;
| 2 or 3 || d8&lt;br /&gt;
|-&lt;br /&gt;
| 4 or 5 || d10&lt;br /&gt;
|-&lt;br /&gt;
| 6 or higher || d12&lt;br /&gt;
|}&lt;br /&gt;
Each creature has a number of Hit Point Dice, usually called &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; or &#039;&#039;&#039;HD.&#039;&#039;&#039; Hit points represent shorter-term resilience against [[damage]], while Hit Dice represent longer-term resilience against exhaustion.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Your Hit Dice.&#039;&#039;&#039;&#039;&#039; As a {{psr|Protag}}, you have a number of Hit Dice equal to your [[Skill Level|skill level]]. The size of your Hit Dice depend on your [[Constitution]], as shown in the adjacent table. If your Constitution is lower than 0, all your Hit Dice are [[d4]]. If your Constitution is higher than 5, all your Hit Dice are [[d12]].&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Maximum Hit Points.&#039;&#039;&#039;&#039;&#039; Your {{psr|Hit Point Maximum}} equals your skill level &amp;amp;times; the size of your Hit Dice. For example if you have 3d6 Hit Dice (Level 3 with a Constitution of 0 or 1), your hit point maximum is 18.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Expending Hit Dice.&#039;&#039;&#039;&#039;&#039; You can willingly expend Hit Dice at the end of a {{psr|Quick Rest}} to recover more {{psr|Hit Points}}. Some features enable you to expend Hit Dice for other benefits.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Losing Hit Dice.&#039;&#039;&#039;&#039;&#039; Exhaustion from an {{psr|Extreme Climate}} or other hazard can force you to lose Hit Dice. If you are forced to lose one or more Hit Dice when you have none remaining, roll one of your Hit Dice and reduce your {{psr|Hit Point Maximum}} by an amount equal to the result.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Restoring Hit Dice.&#039;&#039;&#039;&#039;&#039; Finishing a {{psr|Long Rest}} restores a variable amount of Hit Dice depending on whether you&#039;re camping or lodging. When {{psr|Camp}}ing, regain up to half your total Hit Dice (rounded down). When {{psr|Lodging}}, regain all Hit Dice.&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Improvised_weapon_(item)&amp;diff=208</id>
		<title>Improvised weapon (item)</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Improvised_weapon_(item)&amp;diff=208"/>
		<updated>2026-09-26T12:52:43Z</updated>

		<summary type="html">&lt;p&gt;Proxii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Item|Weapons}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Item&lt;br /&gt;
|title=Improvised Weapon&lt;br /&gt;
|rarity=Junk&lt;br /&gt;
|type=Weapon&lt;br /&gt;
|value=0&lt;br /&gt;
|range=Melee&lt;br /&gt;
|damage=d4&lt;br /&gt;
|damagetype=bash&lt;br /&gt;
}}&lt;br /&gt;
Improvised weapons include everything from throwing a rock, to wielding a broken glass tankard in a tavern brawl. Any {{psr|Item}} that that isn&#039;t a simple or martial {{psr|Weapon}} is an improvised weapon, if it can be used as a weapon at all. When an existing {{psr|Weapon}} is used improperly&amp;amp;mdash;such as throwing a [[sword]], stabbing with an [[arrow]], or bashing with a [[shield]]&amp;amp;mdash;it also counts as an improvised weapon. For most characters using an improvised weapon can deal more [[damage]] than an [[Unarmed Strike|unarmed strike]].&lt;br /&gt;
{{a}}&lt;br /&gt;
Your [[narrator]] determines what can be used as a weapon, as well as what [[damage]] it deals and any [[Weapon Properties|properties]] it has.&lt;br /&gt;
{{a}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unskilled Attack.&#039;&#039;&#039;&#039;&#039; Unless you are somehow [[skilled]] with [[improvised weapon]]s specifically, you don&#039;t add your [[Skill Level|level]] to any [[attack roll]] you make with one. &lt;br /&gt;
{{a}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Damage.&#039;&#039;&#039;&#039;&#039; A hit with an improvised weapon deals d4 [[bash]] [[damage]], unless your [[narrator]] determines a more appropriate damage amount or [[damage type]]. A wooden stake for example surely can deal [[stab]] damage instead of [[bash]].&lt;br /&gt;
{{a}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Thrown.&#039;&#039;&#039;&#039;&#039; Your narrator determines if an improvised weapon is suitable for throwing. A fist-sized stone, for example. You can throw such an item a distance up to 4 {{yard}}s as a [[Thrown Attack|thrown attack]]. As a different example, a typical [[sword]] is not intended to be a thrown weapon but can surely be thrown as an improvised weapon.&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Time&amp;diff=207</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Time&amp;diff=207"/>
		<updated>2026-09-26T12:51:26Z</updated>

		<summary type="html">&lt;p&gt;Proxii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[File:GI Pocket Watch.png|{{PSRPX}}|right]]&lt;br /&gt;
By default, time in the game world flows similarly to that in the real world. But as with any story it might be helpful to squeeze in more detail for intense scenes&amp;amp;mdash;or sometimes do the opposite and summarize entire days or weeks in broad strokes.&lt;br /&gt;
{{a}}&lt;br /&gt;
How time flows in the game world is ultimately governed by your {{psr|Narrator}}, but it’s ideal to adapt the time rate to the needs of the campaign. Fitting the right time flow to the right situation can make or break the experience for players. Outside of the default free flow, some structured time flows include rounds, phases, shifts, and days.&lt;br /&gt;
{{a}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{PSR|Encounter|Rounds}}.&#039;&#039;&#039;&#039;&#039; Combat and other moments of high-stakes action are narrated as {{psr|Encounter}}s to make them easier to follow. Each encounter is divided into &#039;&#039;rounds&#039;&#039;, and each round represents about 6 seconds of the game world. During each round, normally the party gets a turn during which each protag can &#039;&#039;move&#039;&#039; and take one &#039;&#039;action&#039;&#039;; an enemy group or anyone working against the party also gets a turn. As rounds are intended to be tense, it can be beneficial for each creature to have its own {{PSR|Your Turn|turn}}. During most other parts of an adventure it’s usually more fun for all players to be able to act at the same time.&lt;br /&gt;
{{a}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Minutes.&#039;&#039;&#039;&#039;&#039; Dividing time into minutes can be useful tracking time when time is still important, but not every single action needs to be detailed. Exploration or preparation, for example. Perhaps to explore a wondrous mermaid castle before high tide washes it away, to prepare a town’s defense before a siege, or to navigate a dungeon before depleting resources run out. A minute is enough time to take a {{psr|Quick Rest}}.&lt;br /&gt;
{{a}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hours.&#039;&#039;&#039;&#039;&#039; Long-distance travel or strategic operations can be divided into hours. Traveling can expose you to {{psr|Extreme Climate}}s, deadly encounters, or other hazards. {{PSR|Enterprise}}s such as {{psr|Camping}}, {{psr|Crafting}}, and {{psr|Trading}} each take 8 hours. Eight hours is enough to take a {{psr|Long Rest}}.&lt;br /&gt;
{{a}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Weeks.&#039;&#039;&#039;&#039;&#039; Often campaigns increase in scope as they progress. By later levels it is entirely reasonable for protags to manage a business, a guild, or even an entire city. When dealing with such large-scale agencies it can be useful to use a rate of weeks. Weeks might be used by some supplemental rules&amp;lt;!-- such as {{PSR|Base}}s--&amp;gt;, but core content doesn&#039;t assume adventures will be run at this scale.&lt;br /&gt;
{{a}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Even Longer.&#039;&#039;&#039;&#039;&#039; For campaigns of epic length it can be fun to go further. For example, each time your group meets up for an adventure, in the game-world your party might regroup after months or even years. In your world it might even be possible to travel through time!&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Attunement&amp;diff=206</id>
		<title>Attunement</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Attunement&amp;diff=206"/>
		<updated>2026-09-26T12:51:19Z</updated>

		<summary type="html">&lt;p&gt;Proxii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;Sometimes an [[item]] requires &#039;&#039;&#039;attunement&#039;&#039;&#039; before you can benefit from its full effects. Attunement is a bond with an item obtained through a minute of dedicated physical interaction with the object, such as practicing movement in cumbersome armor, or meditating with a magic amulet.&lt;br /&gt;
{{a}}&lt;br /&gt;
Finishing attunement with the item instills you with familiarity with how to use it, and if the item is magical it resizes to your body shape and size. However, attunement isn’t exclusive to magic items. Moving effectively in [[Knight&#039;s Plate|plate armor]] for example requires practice and adjustment, through attunement.&lt;br /&gt;
{{a}}&lt;br /&gt;
If you use such an item without first attuning to it, you can still use its basic object effects. A magic [[sword]] for example would function just like a regular sword, and an unattuned wand still makes for a fine fetching stick. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Attunement Limits&amp;lt;/h3&amp;gt;&lt;br /&gt;
* You can maintain up to 3 attunements simultaneously. If this limit would be exceeded, attuning to a new item will break your attunement to a previous item of your choice. &lt;br /&gt;
* You can’t be attuned to two copies of the same item. &lt;br /&gt;
* An item can be attuned to no more than one creature at a time. Attuning to an item breaks its attunement with any previous creature.&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Constitution&amp;diff=205</id>
		<title>Constitution</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Constitution&amp;diff=205"/>
		<updated>2026-07-30T11:53:33Z</updated>

		<summary type="html">&lt;p&gt;Proxii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; is one of the six {{psr|Attributes}}. Constitution measures health, stamina, and vital force.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Constitution {{psr|Check}} can model any task relying on physical stamina or to push beyond your limits. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}.&#039;&#039; Run, swim, or climb for a long distance or a long time.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}.&#039;&#039; Dance, drum, or speak for hours on end.&lt;br /&gt;
* &#039;&#039;Unskilled.&#039;&#039; Labor without rest for a long time. Stay awake. &amp;lt;!--Resist hunger or thirst. Hold your breath.--&amp;gt; Quaff an entire stein of ale in one go. &lt;br /&gt;
As the nature of endurance is often passive, Constitution checks are possibly the least common of the six attributes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Grit}} {{PSR|Save}}s&amp;lt;/h3&amp;gt;&lt;br /&gt;
The higher modifier between your {{PSR|Strength}} and Constitution is added to your {{PSR|Grit}} {{psr|Saving Throw}}s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Constitution mark}} equals: &#039;&#039;&#039;8 + {{PSR|PB}} + Constitution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mark is used by features that originate from your body&#039;s inner workings, such as a dragon&#039;s fiery breath.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;HD &amp;amp; HP&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; text-align:center;margin-left:12px;&amp;quot;&lt;br /&gt;
! [[Constitution]] !! HD&lt;br /&gt;
|-&lt;br /&gt;
| -1 or lower || d4&lt;br /&gt;
|-&lt;br /&gt;
| 0 or 1 || d6&lt;br /&gt;
|-&lt;br /&gt;
| 2 or 3 || d8&lt;br /&gt;
|-&lt;br /&gt;
| 4 or 5 || d10&lt;br /&gt;
|-&lt;br /&gt;
| 6 or higher || d12&lt;br /&gt;
|}&lt;br /&gt;
Your Constitution affects the size of your [[Hit Dice]] (HD), which in turn affects your number of [[Hit Points|hit points]] (HP).&lt;br /&gt;
* Constitution below gives you d4 Hit Dice.&lt;br /&gt;
* Constitution 0-1 gives you d6 Hit Dice&lt;br /&gt;
* Constitution 2-3 gives you d8 HD&lt;br /&gt;
* Constitution 4 or 5 gives you d10 HD&lt;br /&gt;
* Constitution score above 5 gives you d12 HD. &lt;br /&gt;
&lt;br /&gt;
Your {{PSR|HP Limit}} initially equals your [[Skill Level|skill level]] &amp;amp;times; the size of your Hit Dice. For example if you have 2d8 Hit Dice, your HP Limit is 16. Various game effects can change your HP Limit, but whenever you finish [[downtime]] your HP Limit is reset to this value.&lt;br /&gt;
* Taking [[damage]] causes you to lose HP. Some effects can restore HP you&#039;ve lost, but your HP can&#039;t be restored above its Limit. &lt;br /&gt;
* If your HP drops to 0 you become [[Knocked Out|knocked out]] (KO&#039;d) until you regain HP. While knocked out any damage you take reduces your &#039;&#039;&#039;HP Limit&#039;&#039;&#039;, instead of reducing your HP (which is already 0 and can&#039;t go lower). If your HP Limit itself is reduced to 0, you [[death|die]].&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Constitution&amp;diff=204</id>
		<title>Constitution</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Constitution&amp;diff=204"/>
		<updated>2026-07-30T11:52:27Z</updated>

		<summary type="html">&lt;p&gt;Proxii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; is one of the six {{psr|Ability Scores}}.&lt;br /&gt;
&lt;br /&gt;
Constitution measures health, stamina, and vital force.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Constitution {{psr|Check}} can model any task relying on physical stamina or to push beyond your limits. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}.&#039;&#039; Run, swim, or climb for a long distance or a long time.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}.&#039;&#039; Dance, drum, or speak for hours on end.&lt;br /&gt;
* &#039;&#039;Unskilled.&#039;&#039; Labor without rest for a long time. Stay awake. &amp;lt;!--Resist hunger or thirst. Hold your breath.--&amp;gt; Quaff an entire stein of ale in one go. &lt;br /&gt;
As the nature of endurance is often passive, Constitution checks are possibly the least common of the six attributes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Grit}} {{PSR|Save}}s&amp;lt;/h3&amp;gt;&lt;br /&gt;
The higher modifier between your {{PSR|Strength}} and Constitution is added to your {{PSR|Grit}} {{psr|Saving Throw}}s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Constitution mark}} equals: &#039;&#039;&#039;8 + {{PSR|PB}} + Constitution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mark is used by features that originate from your body&#039;s inner workings, such as a dragon&#039;s fiery breath.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;HD &amp;amp; HP&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; text-align:center;margin-left:12px;&amp;quot;&lt;br /&gt;
! [[Constitution]] !! HD&lt;br /&gt;
|-&lt;br /&gt;
| -1 or lower || d4&lt;br /&gt;
|-&lt;br /&gt;
| 0 or 1 || d6&lt;br /&gt;
|-&lt;br /&gt;
| 2 or 3 || d8&lt;br /&gt;
|-&lt;br /&gt;
| 4 or 5 || d10&lt;br /&gt;
|-&lt;br /&gt;
| 6 or higher || d12&lt;br /&gt;
|}&lt;br /&gt;
Your Constitution affects the size of your [[Hit Dice]] (HD), which in turn affects your number of [[Hit Points|hit points]] (HP).&lt;br /&gt;
* Constitution below gives you d4 Hit Dice.&lt;br /&gt;
* Constitution 0-1 gives you d6 Hit Dice&lt;br /&gt;
* Constitution 2-3 gives you d8 HD&lt;br /&gt;
* Constitution 4 or 5 gives you d10 HD&lt;br /&gt;
* Constitution score above 5 gives you d12 HD. &lt;br /&gt;
&lt;br /&gt;
Your {{PSR|HP Limit}} initially equals your [[Skill Level|skill level]] &amp;amp;times; the size of your Hit Dice. For example if you have 2d8 Hit Dice, your HP Limit is 16. Various game effects can change your HP Limit, but whenever you finish [[downtime]] your HP Limit is reset to this value.&lt;br /&gt;
* Taking [[damage]] causes you to lose HP. Some effects can restore HP you&#039;ve lost, but your HP can&#039;t be restored above its Limit. &lt;br /&gt;
* If your HP drops to 0 you become [[Knocked Out|knocked out]] (KO&#039;d) until you regain HP. While knocked out any damage you take reduces your &#039;&#039;&#039;HP Limit&#039;&#039;&#039;, instead of reducing your HP (which is already 0 and can&#039;t go lower). If your HP Limit itself is reduced to 0, you [[death|die]].&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Constitution&amp;diff=203</id>
		<title>Constitution</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Constitution&amp;diff=203"/>
		<updated>2026-07-30T11:51:56Z</updated>

		<summary type="html">&lt;p&gt;Proxii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; is one of the six {{psr|Ability Scores}}.&lt;br /&gt;
&lt;br /&gt;
Constitution measures health, stamina, and vital force.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Constitution {{psr|Check}} can model any task relying on physical stamina or to push beyond your limits. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}.&#039;&#039; Run, swim, or climb for a long distance or a long time.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}.&#039;&#039; Dance, drum, or speak for hours on end.&lt;br /&gt;
* &#039;&#039;Unskilled.&#039;&#039; Labor without rest for a long time. Stay awake. &amp;lt;!--Resist hunger or thirst. Hold your breath.--&amp;gt; Quaff an entire stein of ale in one go. &lt;br /&gt;
As the nature of endurance is often passive, Constitution checks are possibly the least common of the six attributes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Grit}} {{PSR|Save}}s&amp;lt;/h3&amp;gt;&lt;br /&gt;
The higher modifier between your {{PSR|Strength}} and Constitution is added to your {{PSR|Grit}} {{psr|Saving Throw}}s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Constitution mark}} equals: &#039;&#039;&#039;8 + {{PSR|PB}} + Constitution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mark is used by features that originate from your body&#039;s inner workings, such as a dragon&#039;s fiery breath.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;HD &amp;amp; HP&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; text-align:center;margin-left:12px;&amp;quot;&lt;br /&gt;
! [[Constitution]] !! HD&lt;br /&gt;
|-&lt;br /&gt;
| -1 or lower || d4&lt;br /&gt;
|-&lt;br /&gt;
| 0 or 1 || d6&lt;br /&gt;
|-&lt;br /&gt;
| 2 or 3 || d8&lt;br /&gt;
|-&lt;br /&gt;
| 4 or 5 || d10&lt;br /&gt;
|-&lt;br /&gt;
| 6 or higher || d12&lt;br /&gt;
|}&lt;br /&gt;
Your Constitution affects the size of your [[Hit Dice]] (HD), which in turn affects your number of [[Hit Points|hit points]] (HP).&lt;br /&gt;
* Constitution below gives you d4 Hit Dice.&lt;br /&gt;
* Constitution 0-1 gives you d6 Hit Dice&lt;br /&gt;
* Constitution 2-3 gives you d8 HD&lt;br /&gt;
* Constitution 4 or 5 gives you d10 HD&lt;br /&gt;
* Constitution score above 5 gives you d12 HD. &lt;br /&gt;
&lt;br /&gt;
Your {{PSR|HP Limit}} initially equals your [[Skill Level|skill level]] &amp;amp;times; the size of your Hit Dice. For example if you have 2d8 Hit Dice, your HP Limit is 16. Various game effects can change your HP Limit, but whenever you finish [[downtime]] your HP Limit is reset to this value.&lt;br /&gt;
* Taking [[damage]] causes you to lose HP. Some effects can restore HP you&#039;ve lost, but your HP can&#039;t be restored above its Limit. &lt;br /&gt;
* If your HP drops to 0 you become [[Knocked Out|knocked out]] until you regain HP. While Knocked Out any damage you take reduces your &#039;&#039;&#039;HP Limit&#039;&#039;&#039;, instead of reducing your HP as normal. If your HP Limit itself is reduced to 0, you [[death|die]].&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Constitution&amp;diff=202</id>
		<title>Constitution</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Constitution&amp;diff=202"/>
		<updated>2026-07-30T11:51:19Z</updated>

		<summary type="html">&lt;p&gt;Proxii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; is one of the six {{psr|Ability Scores}}.&lt;br /&gt;
&lt;br /&gt;
Constitution measures health, stamina, and vital force.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Constitution {{psr|Check}} can model any task relying on physical stamina or to push beyond your limits. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}.&#039;&#039; Run, swim, or climb for a long distance or a long time.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}.&#039;&#039; Dance, drum, or speak for hours on end.&lt;br /&gt;
* &#039;&#039;Unskilled.&#039;&#039; Labor without rest for a long time. Stay awake. &amp;lt;!--Resist hunger or thirst. Hold your breath.--&amp;gt; Quaff an entire stein of ale in one go. &lt;br /&gt;
As the nature of endurance is often passive, Constitution checks are possibly the least common of the six attributes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Grit}} {{PSR|Save}}s&amp;lt;/h3&amp;gt;&lt;br /&gt;
The higher modifier between your {{PSR|Strength}} and Constitution is added to your {{PSR|Grit}} {{psr|Saving Throw}}s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Constitution mark}} equals: &#039;&#039;&#039;8 + {{PSR|PB}} + Constitution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mark is used by features that originate from your body&#039;s inner workings, such as a dragon&#039;s fiery breath.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;HD &amp;amp; HP&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; text-align:center;margin-left:12px;&amp;quot;&lt;br /&gt;
! [[Constitution]] !! HD&lt;br /&gt;
|-&lt;br /&gt;
| -1 or lower || d4&lt;br /&gt;
|-&lt;br /&gt;
| 0 or 1 || d6&lt;br /&gt;
|-&lt;br /&gt;
| 2 or 3 || d8&lt;br /&gt;
|-&lt;br /&gt;
| 4 or 5 || d10&lt;br /&gt;
|-&lt;br /&gt;
| 6 or higher || d12&lt;br /&gt;
|}&lt;br /&gt;
Your Constitution affects the size of your [[Hit Dice]] (HD), which in turn affects your number of [[Hit Points|hit points]] (HP).&lt;br /&gt;
* Constitution below gives you d4 Hit Dice.&lt;br /&gt;
* Constitution 0-1 gives you d6 Hit Dice&lt;br /&gt;
* Constitution 2-3 gives you d8 HD&lt;br /&gt;
* Constitution 4 or 5 gives you d10 HD&lt;br /&gt;
* Constitution score above 5 gives you d12 HD. &lt;br /&gt;
&lt;br /&gt;
Your {{PSR|HP Limit}} initially equals your [[Skill Level|skill level]] &amp;amp;times; the size of your Hit Dice. For example if you have 2d8 Hit Dice, your HP Limit is 16. Various game effects can change your HP Limit, but whenever you finish [[downtime]] your HP Limit is reset to this value.&lt;br /&gt;
* Taking [[damage]] causes you to lose HP. Some effects can restore HP you&#039;ve lost, but your HP can&#039;t be restored above its Limit. &lt;br /&gt;
* Exhaustion and injuries can reduce your HP Limit itself, in turn limiting how much HP you can restore.&lt;br /&gt;
* If your HP drops to 0 you become [[Knocked Out|knocked out]] until you regain HP. While Knocked Out any damage you take reduces your &#039;&#039;&#039;HP Limit&#039;&#039;&#039;, instead of reducing your HP as normal. If your HP Limit itself is reduced to 0, you [[death|die]].&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Constitution&amp;diff=201</id>
		<title>Constitution</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Constitution&amp;diff=201"/>
		<updated>2026-07-30T11:50:43Z</updated>

		<summary type="html">&lt;p&gt;Proxii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; is one of the six {{psr|Ability Scores}}.&lt;br /&gt;
&lt;br /&gt;
Constitution measures health, stamina, and vital force.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Constitution {{psr|Check}} can model any task relying on physical stamina or to push beyond your limits. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}.&#039;&#039; Run, swim, or climb for a long distance or a long time.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}.&#039;&#039; Dance, drum, or speak for hours on end.&lt;br /&gt;
* &#039;&#039;Unskilled.&#039;&#039; Labor without rest for a long time. Stay awake. &amp;lt;!--Resist hunger or thirst. Hold your breath.--&amp;gt; Quaff an entire stein of ale in one go. &lt;br /&gt;
As the nature of endurance is often passive, Constitution checks are possibly the least common of the six attributes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Grit}} {{PSR|Save}}s&amp;lt;/h3&amp;gt;&lt;br /&gt;
The higher modifier between your {{PSR|Strength}} and Constitution is added to your {{PSR|Grit}} {{psr|Saving Throw}}s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Constitution mark}} equals: &#039;&#039;&#039;8 + {{PSR|PB}} + Constitution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mark is used by features that originate from your body&#039;s inner workings, such as a dragon&#039;s fiery breath.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;HD &amp;amp; HP&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; text-align:center;margin-left:12px;&amp;quot;&lt;br /&gt;
! [[Constitution]] !! HD&lt;br /&gt;
|-&lt;br /&gt;
| -1 or lower || d4&lt;br /&gt;
|-&lt;br /&gt;
| 0 or 1 || d6&lt;br /&gt;
|-&lt;br /&gt;
| 2 or 3 || d8&lt;br /&gt;
|-&lt;br /&gt;
| 4 or 5 || d10&lt;br /&gt;
|-&lt;br /&gt;
| 6 or higher || d12&lt;br /&gt;
|}&lt;br /&gt;
Your Constitution affects the size of your [[Hit Dice]] (or HD), which in turn affects your number of [[Hit Points|hit points]] (or HP).&lt;br /&gt;
* Constitution below gives you d4 Hit Dice.&lt;br /&gt;
* Constitution 0-1 gives you d6 Hit Dice&lt;br /&gt;
* Constitution 2-3 gives you d8 HD&lt;br /&gt;
* Constitution 4 or 5 gives you d10 HD&lt;br /&gt;
* Constitution score above 5 gives you d12 HD. &lt;br /&gt;
&lt;br /&gt;
Your {{PSR|HP Limit}} initially equals your [[Skill Level|skill level]] &amp;amp;times; the size of your Hit Dice. For example if you have 2d8 Hit Dice, your HP Limit is 16. Various game effects can change your HP Limit, but whenever you finish [[downtime]] your HP Limit is reset to this value.&lt;br /&gt;
* Taking [[damage]] causes you to lose HP. Some effects can restore HP you&#039;ve lost, but your HP can&#039;t be restored above its Limit. &lt;br /&gt;
* Exhaustion and injuries can reduce your HP Limit itself, in turn limiting how much HP you can restore.&lt;br /&gt;
* If your HP drops to 0 you become [[Knocked Out|knocked out]] until you regain HP. While Knocked Out any damage you take reduces your &#039;&#039;&#039;HP Limit&#039;&#039;&#039;, instead of reducing your HP as normal. If your HP Limit itself is reduced to 0, you [[death|die]].&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Constitution&amp;diff=200</id>
		<title>Constitution</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Constitution&amp;diff=200"/>
		<updated>2026-07-30T11:48:23Z</updated>

		<summary type="html">&lt;p&gt;Proxii: header update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; is one of the six {{psr|Ability Scores}}.&lt;br /&gt;
&lt;br /&gt;
Constitution measures health, stamina, and vital force.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Constitution {{psr|Check}} can model any task relying on physical stamina or to push beyond your limits. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}.&#039;&#039; Run, swim, or climb for a long distance or a long time.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}.&#039;&#039; Dance, drum, or speak for hours on end.&lt;br /&gt;
* &#039;&#039;Unskilled.&#039;&#039; Labor without rest for a long time. Stay awake. &amp;lt;!--Resist hunger or thirst. Hold your breath.--&amp;gt; Quaff an entire stein of ale in one go. &lt;br /&gt;
As the nature of endurance is often passive, Constitution checks are possibly the least common of the six attributes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Grit}} {{PSR|Save}}s&amp;lt;/h3&amp;gt;&lt;br /&gt;
The higher modifier between your {{PSR|Strength}} and Constitution is added to your {{PSR|Grit}} {{psr|Saving Throw}}s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Constitution mark}} equals: &#039;&#039;&#039;8 + {{PSR|PB}} + Constitution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mark is used by features that originate from your body&#039;s inner workings, such as a dragon&#039;s fiery breath.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;HP &amp;amp; HD&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; text-align:center;margin-left:12px;&amp;quot;&lt;br /&gt;
! [[Constitution]] !! HD&lt;br /&gt;
|-&lt;br /&gt;
| -1 or lower || d4&lt;br /&gt;
|-&lt;br /&gt;
| 0 or 1 || d6&lt;br /&gt;
|-&lt;br /&gt;
| 2 or 3 || d8&lt;br /&gt;
|-&lt;br /&gt;
| 4 or 5 || d10&lt;br /&gt;
|-&lt;br /&gt;
| 6 or higher || d12&lt;br /&gt;
|}&lt;br /&gt;
Your Constitution affects the size of your [[Hit Dice]] (or HD), which in turn affects your number of [[Hit Points|hit points]] (or HP).&lt;br /&gt;
* Constitution below gives you d4 Hit Dice.&lt;br /&gt;
* Constitution 0-1 gives you d6 Hit Dice&lt;br /&gt;
* Constitution 2-3 gives you d8 HD&lt;br /&gt;
* Constitution 4 or 5 gives you d10 HD&lt;br /&gt;
* Constitution score above 5 gives you d12 HD. &lt;br /&gt;
&lt;br /&gt;
Your {{PSR|HP Limit}} initially equals your [[Skill Level|skill level]] &amp;amp;times; the size of your Hit Dice. For example if you have 2d8 Hit Dice, your hit point maximum is 16. &lt;br /&gt;
* Taking [[damage]] causes you to lose HP. Some effects can restore HP you&#039;ve lost, but your HP can&#039;t be restored above its Limit. &lt;br /&gt;
* Exhaustion and injuries can reduce your HP Limit itself, in turn limiting how much HP you can restore.&lt;br /&gt;
* If your HP drops to 0 you become [[Knocked Out|knocked out]] until you regain HP. While Knocked Out any damage you take reduces your &#039;&#039;&#039;HP Limit&#039;&#039;&#039;, instead of reducing your HP as normal. If your HP Limit itself is reduced to 0, you [[death|die]].&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Constitution&amp;diff=199</id>
		<title>Constitution</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Constitution&amp;diff=199"/>
		<updated>2026-07-30T11:48:09Z</updated>

		<summary type="html">&lt;p&gt;Proxii: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{PSR Header|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt; &amp;#039;&amp;#039;&amp;#039;Constitution&amp;#039;&amp;#039;&amp;#039; is one of the six {{psr|Ability Scores}}.  Constitution measures health, stamina, and vital force.  &amp;lt;h3&amp;gt;Constitution Checks&amp;lt;/h3&amp;gt; A Constitution {{psr|Check}} can model any task relying on physical stamina or to push beyond your limits. Other possibilities include: * &amp;#039;&amp;#039;{{PSR|Skill|Athletics}}.&amp;#039;&amp;#039; Run, swim, or climb for a long distance or a long time. * &amp;#039;&amp;#039;{{PSR|Skill|Performance}}.&amp;#039;&amp;#039; Dance, drum,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PSR Header|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; is one of the six {{psr|Ability Scores}}.&lt;br /&gt;
&lt;br /&gt;
Constitution measures health, stamina, and vital force.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Constitution {{psr|Check}} can model any task relying on physical stamina or to push beyond your limits. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}.&#039;&#039; Run, swim, or climb for a long distance or a long time.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}.&#039;&#039; Dance, drum, or speak for hours on end.&lt;br /&gt;
* &#039;&#039;Unskilled.&#039;&#039; Labor without rest for a long time. Stay awake. &amp;lt;!--Resist hunger or thirst. Hold your breath.--&amp;gt; Quaff an entire stein of ale in one go. &lt;br /&gt;
As the nature of endurance is often passive, Constitution checks are possibly the least common of the six attributes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Grit}} {{PSR|Save}}s&amp;lt;/h3&amp;gt;&lt;br /&gt;
The higher modifier between your {{PSR|Strength}} and Constitution is added to your {{PSR|Grit}} {{psr|Saving Throw}}s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Constitution Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Constitution mark}} equals: &#039;&#039;&#039;8 + {{PSR|PB}} + Constitution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mark is used by features that originate from your body&#039;s inner workings, such as a dragon&#039;s fiery breath.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;HP &amp;amp; HD&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; text-align:center;margin-left:12px;&amp;quot;&lt;br /&gt;
! [[Constitution]] !! HD&lt;br /&gt;
|-&lt;br /&gt;
| -1 or lower || d4&lt;br /&gt;
|-&lt;br /&gt;
| 0 or 1 || d6&lt;br /&gt;
|-&lt;br /&gt;
| 2 or 3 || d8&lt;br /&gt;
|-&lt;br /&gt;
| 4 or 5 || d10&lt;br /&gt;
|-&lt;br /&gt;
| 6 or higher || d12&lt;br /&gt;
|}&lt;br /&gt;
Your Constitution affects the size of your [[Hit Dice]] (or HD), which in turn affects your number of [[Hit Points|hit points]] (or HP).&lt;br /&gt;
* Constitution below gives you d4 Hit Dice.&lt;br /&gt;
* Constitution 0-1 gives you d6 Hit Dice&lt;br /&gt;
* Constitution 2-3 gives you d8 HD&lt;br /&gt;
* Constitution 4 or 5 gives you d10 HD&lt;br /&gt;
* Constitution score above 5 gives you d12 HD. &lt;br /&gt;
&lt;br /&gt;
Your {{PSR|HP Limit}} initially equals your [[Skill Level|skill level]] &amp;amp;times; the size of your Hit Dice. For example if you have 2d8 Hit Dice, your hit point maximum is 16. &lt;br /&gt;
* Taking [[damage]] causes you to lose HP. Some effects can restore HP you&#039;ve lost, but your HP can&#039;t be restored above its Limit. &lt;br /&gt;
* Exhaustion and injuries can reduce your HP Limit itself, in turn limiting how much HP you can restore.&lt;br /&gt;
* If your HP drops to 0 you become [[Knocked Out|knocked out]] until you regain HP. While Knocked Out any damage you take reduces your &#039;&#039;&#039;HP Limit&#039;&#039;&#039;, instead of reducing your HP as normal. If your HP Limit itself is reduced to 0, you [[death|die]].&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Dexterity&amp;diff=198</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Dexterity&amp;diff=198"/>
		<updated>2026-07-30T11:29:50Z</updated>

		<summary type="html">&lt;p&gt;Proxii: spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is one of the six [[attributes]]. Dexterity measures agility, reflexes, and coordination.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Dexterity Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Dexterity {{psr|Check}} can model any attempt to move nimbly, quickly, quietly, gracefully, or with balance. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}&#039;&#039;. Stay on your feet in a tricky situation. Perform acrobatic stunts such as backflips and rolls.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Engineering}}&#039;&#039;. Craft a miniscule, detailed item such as a ship in a bottle.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}&#039;&#039;. Play a stringed instrument or perform a difficult dance.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Sleight of Hand}}&#039;&#039;. Pick locks or pockets. Juggle. Perform legerdemain. Pull tricks with cards and coins.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Stealth}}&#039;&#039;. {{PSR|Hide}} or remain hidden. Move quietly without being detected.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Wilderness}}&#039;&#039;. Steer a speeding steed through a dense forest while evading pursuers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Saving Throw}}s&amp;lt;/h3&amp;gt;&lt;br /&gt;
The higher number between your {{PSR|Strength}} and Dexterity modifiers is added to your [[Scuffle]] [[save]]s.&lt;br /&gt;
&lt;br /&gt;
The higher modifier between your Dexterity and {{PSR|Perception}} is added to your [[Reflex]] [[save]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Defense}}&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your defense equals:&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;10 + Dexterity&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; + total {{psr|Armor}} bonus&#039;&#039;&#039;, to a maximum of 25.&lt;br /&gt;
&lt;br /&gt;
{{PSR|Cover}} and a {{psr|Shield}} can increase your defense even above 25.&lt;br /&gt;
&lt;br /&gt;
Wearing [[heavy]] [[attire]] limits how much of your Dexterity is added to your defense. If you&#039;re wearing 2 or more pieces of heavy attire, your Dexterity isn&#039;t added to your defense at all&amp;amp;mdash;even if your Dexterity is negative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Dexterity Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Dexterity mark}} equals &#039;&#039;&#039;8 + [[Skill Level]] + Dexterity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bombs, acids, holy water, and other lobbed projectiles call for the target to make a {{psr|Saving Throw}} against your Dexterity {{psr|Mark}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Stealth Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
When you take the {{PSR|Hide}} action, how well you’re hidden is determined by your Stealth mark. This normally equals 10 + your Dexterity. If you&#039;re proficient in {{PSR|Stealth}}, you also add your [[Skill Level]] to this total.&lt;br /&gt;
* Subtract 5 if you&#039;re wearing loud {{psr|Attire}} or would otherwise have {{psr|Disadvantage}} on a Dexterity ({{PSR|Stealth}}) {{psr|Ability Check|check}}. Add 5 if you would have {{psr|Advantage}} on such a check.&lt;br /&gt;
* Any other modifier that would be added to your Dexterity ({{PSR|Stealth}}) {{psr|Ability Check|check}} is applied to this mark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Attack and Damage Rolls&amp;lt;/h3&amp;gt;&lt;br /&gt;
You can add your Dexterity modifier to your attack roll and your damage roll when you attack with certain {{psr|Weapon}}s, such as a rapier or slingshot.&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Strength&amp;diff=197</id>
		<title>Strength</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Strength&amp;diff=197"/>
		<updated>2026-07-30T11:29:41Z</updated>

		<summary type="html">&lt;p&gt;Proxii: header update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}} __NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is one of the six {{psr|Attributes}}. Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Strength Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Strength {{psr|Check}} can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}&#039;&#039;. Climb with poor handholds. Swim through river rapids. Jump while carrying a person. Hold onto a vehicle while being dragged behind. Deadlift a heavy object.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Engineering}}&#039;&#039;. Force open a stuck or barred door. Smash a mechanical device. Pull a heavy lever.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Intimidation}}&#039;&#039;. Instill fear into your foes with a beastly show of Strength.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Medicine}}&#039;&#039;. Deliver a satisfying massage.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}&#039;&#039;. Entertain with feats of strength or athleticism, such as in a stunt show or circus act.&lt;br /&gt;
* &#039;&#039;Unskilled.&#039;&#039; Hold a cart back from rolling downhill. In this case proficiency with [[Vehicle (PSR Supplement)|land vehicles]] could apply.&lt;br /&gt;
&lt;br /&gt;
Strikes and other actions that deal [[damage]] can be modeled with {{psr|Unarmed Strike}}s and [[attack roll]]s, instead of checks. &lt;br /&gt;
&lt;br /&gt;
Physical feats of endurance are better covered by {{PSR|Constitution}} {{psr|Check}}s, and tasks related to precise movement belong to {{PSR|Dexterity}} {{psr|Check}}s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Saving Throws&amp;lt;/h3&amp;gt;&lt;br /&gt;
The higher number between your Strength and {{PSR|Dexterity}} modifiers is added to your [[Scuffle]] [[save]]s.&lt;br /&gt;
&lt;br /&gt;
The higher modifier between your {{PSR|Strength}} and {{PSR|Constitution}} is added to your [[Grit]] [[save]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Strength Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Strength mark}} equals &#039;&#039;&#039;8 + [[Skill Level]] + Strength&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve {{PSR|Grappled}} or {{PSR|Mounted}} a creature, to attempt escape the creature makes a {{psr|Saving Throw}} against your Strength mark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Attack and Damage Rolls&amp;lt;/h3&amp;gt;&lt;br /&gt;
Add your Strength modifier to your {{psr|Making an Attack|attack roll}} and your {{psr|Damage}} roll when attacking with a {{psr|Weapon}} such as an [[axe]], [[staff]], or [[javelin]].&lt;br /&gt;
&lt;br /&gt;
Add your Strength modifier to your attack rolls and damage for an {{psr|Unarmed Strike}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Carry Slots&amp;lt;/h3&amp;gt;&lt;br /&gt;
You can carry a number of {{psr|Item}}s equaling 10 + your Strength. These are called your {{psr|Carry Slot}}s. &lt;br /&gt;
&lt;br /&gt;
Up to 5 {{psr|Light}} items instead only occupy one carry slot. A {{psr|Heavy}} item occupies 5 slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Heavy Items&amp;lt;/h3&amp;gt;&lt;br /&gt;
High Strength enables you to better handle {{psr|Heavy}} items.&lt;br /&gt;
* You need a Strength higher than 0 to effectively wield {{psr|Heavy}} {{psr|Weapon}}s.&lt;br /&gt;
* While you wield a {{psr|Heavy}} {{psr|Shield}}, having a Strength score above 0.&lt;br /&gt;
* While wearing {{psr|Heavy}} {{psr|Attire}}, you can&#039;t cast a spell with a somatic component (S) unless your Strength modifier exceeds the number of heavy attire pieces you are wearing. (See [[Casting in Heavy Attire]].)&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Dexterity&amp;diff=196</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Dexterity&amp;diff=196"/>
		<updated>2026-07-30T11:29:14Z</updated>

		<summary type="html">&lt;p&gt;Proxii: header update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}}&lt;br /&gt;
__NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is one of the six [[attributes]]. Dexterity measures agility, reflexes, and coordination.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Dexterity Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Dexterity {{psr|Check}} can model any attempt to move nimbly, quickly, quietly, gracefully, or with balance. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}&#039;&#039;. Stay on your feet in a tricky situation. Perform acrobatic stunts such as backflips and rolls.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Engineering}}&#039;&#039;. Craft a miniscule, detailed item such as a ship in a bottle.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}&#039;&#039;. Play a stringed instrument or perform a difficult dance.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Sleight of Hand}}&#039;&#039;. Pick locks or pockets. Juggle. Perform legerdemain. Pull tricks with cards and coins.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Stealth}}&#039;&#039;. {{PSR|Hide}} or remain hidden. Move quietly without being detected.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Wilderness}}&#039;&#039;. Steer a speeding steed through a dense forest while evading pursuers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Saving Throw}}s&amp;lt;/h3&amp;gt;&lt;br /&gt;
The higher number between your {{PSR|Strength}} and Dexterity modifiers is added to your [[Scuffle]] [[save]]s.&lt;br /&gt;
&lt;br /&gt;
The higher modifier between your Dexterity and {{PSR|Perception}} is added to your [[Reflex]] [[save]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Defense}}&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your defense equals:&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;10 + Dexterity&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; + total {{psr|Armor}} bonus&#039;&#039;&#039;, to a maximum of 25.&lt;br /&gt;
&lt;br /&gt;
{{PSR|Cover}} and a {{psr|Shield}} can increase your defense even above 25.&lt;br /&gt;
&lt;br /&gt;
Wearing [[heavy]] [[attire]] limits how much of your Dexterity is added to your defense. If you&#039;re wearing 2 or more pieces of heavy attire, your Dexterity isn&#039;t added to your defense at all&amp;amp;mdash;even if your Dexterity is negative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Dexterity Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Dexterity mark}} equals &#039;&#039;&#039;8 + [[Skill Level]] + Dexterity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bombs, acids, holy water, and other lobbed projectiles call for the target to make a {{psr|Saving Throw}} against your Dexterity {{psr|Mark}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Stealth Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
When you take the {{PSR|Hide}} action, how well you’re hidden is determined by your Stealth mark. This normally equals 10 + your Dexterity. If you&#039;re proficient in {{PSR|Stealth}}, you also add your [[Skill Level]] to this total.&lt;br /&gt;
* Subtract 5 if you&#039;re wearing loud {{psr|Attire}} or would otherwise have {{psr|Disadvantage}} on a Dexterity ({{PSR|Stealth}}) {{psr|Ability Check|check}}. Add 5 if you would have {{psr|Advantage}} on such a check.&lt;br /&gt;
* Any other modifier that would be added to your Dexterity ({{PSR|Stealth}}) {{psr|Ability Check|check}} is applied to this mark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Attack and Damage Rolls&amp;lt;/h3&amp;gt;&lt;br /&gt;
You can add your Dexterity modifier to your attack roll and your damage roll when you attack with certain {{psr|Weapon}}s, such as a rapier or slingshot.&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Dexterity&amp;diff=195</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Dexterity&amp;diff=195"/>
		<updated>2026-07-30T11:29:04Z</updated>

		<summary type="html">&lt;p&gt;Proxii: header update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG|Attributes}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is one of the six [[attributes]]. Dexterity measures agility, reflexes, and coordination.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Dexterity Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Dexterity {{psr|Check}} can model any attempt to move nimbly, quickly, quietly, gracefully, or with balance. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}&#039;&#039;. Stay on your feet in a tricky situation. Perform acrobatic stunts such as backflips and rolls.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Engineering}}&#039;&#039;. Craft a miniscule, detailed item such as a ship in a bottle.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}&#039;&#039;. Play a stringed instrument or perform a difficult dance.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Sleight of Hand}}&#039;&#039;. Pick locks or pockets. Juggle. Perform legerdemain. Pull tricks with cards and coins.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Stealth}}&#039;&#039;. {{PSR|Hide}} or remain hidden. Move quietly without being detected.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Wilderness}}&#039;&#039;. Steer a speeding steed through a dense forest while evading pursuers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Saving Throw}}s&amp;lt;/h3&amp;gt;&lt;br /&gt;
The higher number between your {{PSR|Strength}} and Dexterity modifiers is added to your [[Scuffle]] [[save]]s.&lt;br /&gt;
&lt;br /&gt;
The higher modifier between your Dexterity and {{PSR|Perception}} is added to your [[Reflex]] [[save]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Defense}}&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your defense equals:&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;10 + Dexterity&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; + total {{psr|Armor}} bonus&#039;&#039;&#039;, to a maximum of 25.&lt;br /&gt;
&lt;br /&gt;
{{PSR|Cover}} and a {{psr|Shield}} can increase your defense even above 25.&lt;br /&gt;
&lt;br /&gt;
Wearing [[heavy]] [[attire]] limits how much of your Dexterity is added to your defense. If you&#039;re wearing 2 or more pieces of heavy attire, your Dexterity isn&#039;t added to your defense at all&amp;amp;mdash;even if your Dexterity is negative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Dexterity Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Dexterity mark}} equals &#039;&#039;&#039;8 + [[Skill Level]] + Dexterity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bombs, acids, holy water, and other lobbed projectiles call for the target to make a {{psr|Saving Throw}} against your Dexterity {{psr|Mark}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Stealth Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
When you take the {{PSR|Hide}} action, how well you’re hidden is determined by your Stealth mark. This normally equals 10 + your Dexterity. If you&#039;re proficient in {{PSR|Stealth}}, you also add your [[Skill Level]] to this total.&lt;br /&gt;
* Subtract 5 if you&#039;re wearing loud {{psr|Attire}} or would otherwise have {{psr|Disadvantage}} on a Dexterity ({{PSR|Stealth}}) {{psr|Ability Check|check}}. Add 5 if you would have {{psr|Advantage}} on such a check.&lt;br /&gt;
* Any other modifier that would be added to your Dexterity ({{PSR|Stealth}}) {{psr|Ability Check|check}} is applied to this mark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Attack and Damage Rolls&amp;lt;/h3&amp;gt;&lt;br /&gt;
You can add your Dexterity modifier to your attack roll and your damage roll when you attack with certain {{psr|Weapon}}s, such as a rapier or slingshot.&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Dexterity&amp;diff=194</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Dexterity&amp;diff=194"/>
		<updated>2026-07-30T11:26:20Z</updated>

		<summary type="html">&lt;p&gt;Proxii: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{PSR Header}} &amp;lt;/noinclude&amp;gt;__NOTOC__ &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; is one of the six attributes. Dexterity measures agility, reflexes, and coordination.  &amp;lt;h3&amp;gt;Dexterity Checks&amp;lt;/h3&amp;gt; A Dexterity {{psr|Check}} can model any attempt to move nimbly, quickly, quietly, gracefully, or with balance. Other possibilities include: * &amp;#039;&amp;#039;{{PSR|Skill|Athletics}}&amp;#039;&amp;#039;. Stay on your feet in a tricky situation. Perform acrobatic stunts such as backflips and rolls. * &amp;#039;&amp;#039;{{PSR|Skill|Engineering}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PSR Header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; is one of the six [[attributes]]. Dexterity measures agility, reflexes, and coordination.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Dexterity Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Dexterity {{psr|Check}} can model any attempt to move nimbly, quickly, quietly, gracefully, or with balance. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}&#039;&#039;. Stay on your feet in a tricky situation. Perform acrobatic stunts such as backflips and rolls.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Engineering}}&#039;&#039;. Craft a miniscule, detailed item such as a ship in a bottle.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}&#039;&#039;. Play a stringed instrument or perform a difficult dance.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Sleight of Hand}}&#039;&#039;. Pick locks or pockets. Juggle. Perform legerdemain. Pull tricks with cards and coins.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Stealth}}&#039;&#039;. {{PSR|Hide}} or remain hidden. Move quietly without being detected.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Wilderness}}&#039;&#039;. Steer a speeding steed through a dense forest while evading pursuers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Saving Throw}}s&amp;lt;/h3&amp;gt;&lt;br /&gt;
The higher number between your {{PSR|Strength}} and Dexterity modifiers is added to your [[Scuffle]] [[save]]s.&lt;br /&gt;
&lt;br /&gt;
The higher modifier between your Dexterity and {{PSR|Perception}} is added to your [[Reflex]] [[save]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;{{PSR|Defense}}&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your defense equals:&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;10 + Dexterity&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; + total {{psr|Armor}} bonus&#039;&#039;&#039;, to a maximum of 25.&lt;br /&gt;
&lt;br /&gt;
{{PSR|Cover}} and a {{psr|Shield}} can increase your defense even above 25.&lt;br /&gt;
&lt;br /&gt;
Wearing [[heavy]] [[attire]] limits how much of your Dexterity is added to your defense. If you&#039;re wearing 2 or more pieces of heavy attire, your Dexterity isn&#039;t added to your defense at all&amp;amp;mdash;even if your Dexterity is negative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Dexterity Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Dexterity mark}} equals &#039;&#039;&#039;8 + [[Skill Level]] + Dexterity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Bombs, acids, holy water, and other lobbed projectiles call for the target to make a {{psr|Saving Throw}} against your Dexterity {{psr|Mark}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Stealth Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
When you take the {{PSR|Hide}} action, how well you’re hidden is determined by your Stealth mark. This normally equals 10 + your Dexterity. If you&#039;re proficient in {{PSR|Stealth}}, you also add your [[Skill Level]] to this total.&lt;br /&gt;
* Subtract 5 if you&#039;re wearing loud {{psr|Attire}} or would otherwise have {{psr|Disadvantage}} on a Dexterity ({{PSR|Stealth}}) {{psr|Ability Check|check}}. Add 5 if you would have {{psr|Advantage}} on such a check.&lt;br /&gt;
* Any other modifier that would be added to your Dexterity ({{PSR|Stealth}}) {{psr|Ability Check|check}} is applied to this mark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Attack and Damage Rolls&amp;lt;/h3&amp;gt;&lt;br /&gt;
You can add your Dexterity modifier to your attack roll and your damage roll when you attack with certain {{psr|Weapon}}s, such as a rapier or slingshot.&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Strength&amp;diff=193</id>
		<title>Strength</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Strength&amp;diff=193"/>
		<updated>2026-07-30T11:12:28Z</updated>

		<summary type="html">&lt;p&gt;Proxii: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{TTRPG}} __NOTOC__&amp;lt;/noinclude&amp;gt; &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; is one of the six {{psr|Attributes}}. Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force.   &amp;lt;h3&amp;gt;Strength Checks&amp;lt;/h3&amp;gt; A Strength {{psr|Check}} can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. Other possibilities include: * &amp;#039;&amp;#039;{{PSR|Skill|Athletics}}&amp;#039;&amp;#039;. Climb wit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG}}&lt;br /&gt;
__NOTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; is one of the six {{psr|Attributes}}. Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Strength Checks&amp;lt;/h3&amp;gt;&lt;br /&gt;
A Strength {{psr|Check}} can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. Other possibilities include:&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Athletics}}&#039;&#039;. Climb with poor handholds. Swim through river rapids. Jump while carrying a person. Hold onto a vehicle while being dragged behind. Deadlift a heavy object.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Engineering}}&#039;&#039;. Force open a stuck or barred door. Smash a mechanical device. Pull a heavy lever.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Intimidation}}&#039;&#039;. Instill fear into your foes with a beastly show of Strength.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Medicine}}&#039;&#039;. Deliver a satisfying massage.&lt;br /&gt;
* &#039;&#039;{{PSR|Skill|Performance}}&#039;&#039;. Entertain with feats of strength or athleticism, such as in a stunt show or circus act.&lt;br /&gt;
* &#039;&#039;Unskilled.&#039;&#039; Hold a cart back from rolling downhill. In this case proficiency with [[Vehicle (PSR Supplement)|land vehicles]] could apply.&lt;br /&gt;
&lt;br /&gt;
Strikes and other actions that deal [[damage]] can be modeled with {{psr|Unarmed Strike}}s and [[attack roll]]s, instead of checks. &lt;br /&gt;
&lt;br /&gt;
Physical feats of endurance are better covered by {{PSR|Constitution}} {{psr|Check}}s, and tasks related to precise movement belong to {{PSR|Dexterity}} {{psr|Check}}s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Saving Throws&amp;lt;/h3&amp;gt;&lt;br /&gt;
The higher number between your Strength and {{PSR|Dexterity}} modifiers is added to your [[Scuffle]] [[save]]s.&lt;br /&gt;
&lt;br /&gt;
The higher modifier between your {{PSR|Strength}} and {{PSR|Constitution}} is added to your [[Grit]] [[save]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Strength Mark&amp;lt;/h3&amp;gt;&lt;br /&gt;
Your {{PSR|Ability Mark|Strength mark}} equals &#039;&#039;&#039;8 + [[Skill Level]] + Strength&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve {{PSR|Grappled}} or {{PSR|Mounted}} a creature, to attempt escape the creature makes a {{psr|Saving Throw}} against your Strength mark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Attack and Damage Rolls&amp;lt;/h3&amp;gt;&lt;br /&gt;
Add your Strength modifier to your {{psr|Making an Attack|attack roll}} and your {{psr|Damage}} roll when attacking with a {{psr|Weapon}} such as an [[axe]], [[staff]], or [[javelin]].&lt;br /&gt;
&lt;br /&gt;
Add your Strength modifier to your attack rolls and damage for an {{psr|Unarmed Strike}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Carry Slots&amp;lt;/h3&amp;gt;&lt;br /&gt;
You can carry a number of {{psr|Item}}s equaling 10 + your Strength. These are called your {{psr|Carry Slot}}s. &lt;br /&gt;
&lt;br /&gt;
Up to 5 {{psr|Light}} items instead only occupy one carry slot. A {{psr|Heavy}} item occupies 5 slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Heavy Items&amp;lt;/h3&amp;gt;&lt;br /&gt;
High Strength enables you to better handle {{psr|Heavy}} items.&lt;br /&gt;
* You need a Strength higher than 0 to effectively wield {{psr|Heavy}} {{psr|Weapon}}s.&lt;br /&gt;
* While you wield a {{psr|Heavy}} {{psr|Shield}}, having a Strength score above 0.&lt;br /&gt;
* While wearing {{psr|Heavy}} {{psr|Attire}}, you can&#039;t cast a spell with a somatic component (S) unless your Strength modifier exceeds the number of heavy attire pieces you are wearing. (See [[Casting in Heavy Attire]].)&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Attributes&amp;diff=192</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Attributes&amp;diff=192"/>
		<updated>2026-07-29T18:33:27Z</updated>

		<summary type="html">&lt;p&gt;Proxii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Each creature has six numbers, called attributes, providing a quick description of their physical and mental abilities. Every task you might attempt in the worlds of [[Shatterspark|&#039;&#039;Shatterspark&#039;&#039;]] is covered by one of these six attributes. &lt;br /&gt;
* &#039;&#039;&#039;{{PSR|Strength}}&#039;&#039;&#039;, measuring physical power&lt;br /&gt;
* &#039;&#039;&#039;{{PSR|Dexterity}}&#039;&#039;&#039;, gauging agility and coordination&lt;br /&gt;
* &#039;&#039;&#039;{{PSR|Constitution}}&#039;&#039;&#039;, for endurance and stamina&lt;br /&gt;
* &#039;&#039;&#039;{{PSR|Knowledge}}&#039;&#039;&#039;, for memorization and reasoning&lt;br /&gt;
* &#039;&#039;&#039;{{PSR|Perception}}&#039;&#039;&#039;, measuring senses and instincts&lt;br /&gt;
* &#039;&#039;&#039;{{PSR|Charisma}}&#039;&#039;&#039;, gauging confidence and courage&lt;br /&gt;
&lt;br /&gt;
Each time you roll the [[d20]], one of your attributes is added to the result. Any attribute for the average person is 0, meaning nothing is added or subtracted to the d20 roll for a typical person attempting a typical action.&lt;br /&gt;
{{a}}&lt;br /&gt;
However, a person with a Strength of 1 is a bit stronger than typical, while a person with a Strength of -1 is a bit less strong than typical. In a test of raw strength (represented by a [[Strength]] [[check]] against [[mark]] 10), this stronger person would have a 55% chance to succeed while the less strong person would only have a 45% chance. Even if it&#039;s less likely, it is entirely impossible for the one with less Strength to succeed where the other failed.&lt;br /&gt;
{{a}}&lt;br /&gt;
Normal human range for any attribute ranges from -5 to 5, with most people tending towards the center in most attributes. Anyone beyond 5 in any attribute is exceptionally talented, often a result of not only good fortunate but hard training and personal development. Yet, this talent is only one part of what determines success. Your [[Skill Level|skill]] can play an even larger role.&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Ability_Modifier&amp;diff=191</id>
		<title>Ability Modifier</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Ability_Modifier&amp;diff=191"/>
		<updated>2026-07-29T18:33:15Z</updated>

		<summary type="html">&lt;p&gt;Proxii: Redirected page to Attributes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Attributes]]&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Ability_Score&amp;diff=190</id>
		<title>Ability Score</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Ability_Score&amp;diff=190"/>
		<updated>2026-07-29T18:33:07Z</updated>

		<summary type="html">&lt;p&gt;Proxii: Redirected page to Attributes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Attributes]]&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Ability&amp;diff=189</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Ability&amp;diff=189"/>
		<updated>2026-07-29T18:32:57Z</updated>

		<summary type="html">&lt;p&gt;Proxii: Redirected page to Attributes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Attributes]]&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Attribute&amp;diff=188</id>
		<title>Attribute</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Attribute&amp;diff=188"/>
		<updated>2026-07-29T18:32:49Z</updated>

		<summary type="html">&lt;p&gt;Proxii: Redirected page to Attributes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Attributes]]&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=Attributes&amp;diff=187</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=Attributes&amp;diff=187"/>
		<updated>2026-07-29T18:32:20Z</updated>

		<summary type="html">&lt;p&gt;Proxii: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{TTRPG}}&amp;lt;/noinclude&amp;gt; Each creature has six numbers, called attributes, providing a quick description of their physical and mental abilities. Every task you might attempt in the worlds of &amp;#039;&amp;#039;Shatterspark&amp;#039;&amp;#039; is covered by one of these six abilities.  * &amp;#039;&amp;#039;&amp;#039;{{PSR|Strength}}&amp;#039;&amp;#039;&amp;#039;, measuring physical power * &amp;#039;&amp;#039;&amp;#039;{{PSR|Dexterity}}&amp;#039;&amp;#039;&amp;#039;, gauging agility and coordination * &amp;#039;&amp;#039;&amp;#039;{{PSR|Constitution}}&amp;#039;&amp;#039;&amp;#039;, for endurance and stamina * &amp;#039;&amp;#039;&amp;#039;{{PSR|Knowledge}}&amp;#039;&amp;#039;&amp;#039;, for m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TTRPG}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Each creature has six numbers, called attributes, providing a quick description of their physical and mental abilities. Every task you might attempt in the worlds of [[Shatterspark|&#039;&#039;Shatterspark&#039;&#039;]] is covered by one of these six abilities. &lt;br /&gt;
* &#039;&#039;&#039;{{PSR|Strength}}&#039;&#039;&#039;, measuring physical power&lt;br /&gt;
* &#039;&#039;&#039;{{PSR|Dexterity}}&#039;&#039;&#039;, gauging agility and coordination&lt;br /&gt;
* &#039;&#039;&#039;{{PSR|Constitution}}&#039;&#039;&#039;, for endurance and stamina&lt;br /&gt;
* &#039;&#039;&#039;{{PSR|Knowledge}}&#039;&#039;&#039;, for memorization and reasoning&lt;br /&gt;
* &#039;&#039;&#039;{{PSR|Perception}}&#039;&#039;&#039;, measuring senses and instincts&lt;br /&gt;
* &#039;&#039;&#039;{{PSR|Charisma}}&#039;&#039;&#039;, gauging confidence and courage&lt;br /&gt;
&lt;br /&gt;
Each time you roll the [[d20]], one of your attributes is added to the result. Any attribute for the average person is 0, meaning nothing is added or subtracted to the d20 roll for a typical person attempting a typical action.&lt;br /&gt;
{{a}}&lt;br /&gt;
However, a person with a Strength of 1 is a bit stronger than typical, while a person with a Strength of -1 is a bit less strong than typical. In a test of raw strength (represented by a [[Strength]] [[check]] against [[mark]] 10), this stronger person would have a 55% chance to succeed while the less strong person would only have a 45% chance. Even if it&#039;s less likely, it is entirely impossible for the one with less Strength to succeed where the other failed.&lt;br /&gt;
{{a}}&lt;br /&gt;
Normal human range for any attribute ranges from -5 to 5, with most people tending towards the center in most attributes. Anyone beyond 5 in any attribute is exceptionally talented, often a result of not only good fortunate but hard training and personal development. Yet, this talent is only one part of what determines success. Your [[Skill Level|skill]] can play an even larger role.&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=186</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=186"/>
		<updated>2026-07-29T18:08:18Z</updated>

		<summary type="html">&lt;p&gt;Proxii: widget link color tweak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Background color */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-page-container {&lt;br /&gt;
	background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root, .skin-invert {&lt;br /&gt;
	--background-color-base: #FDF7EE;&lt;br /&gt;
	--background-color-base-fixed: #FDF7EE;&lt;br /&gt;
	--background-color-neutral-subtle: #FDE9D5;	&lt;br /&gt;
	--background-color-interactive-subtle: #FDE9D5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable th {&lt;br /&gt;
    background-color: #F0DCB4 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-icons a {&lt;br /&gt;
	 background-color: #FDE9D5; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-radio__input:enabled:checked + .cdx-radio__icon {&lt;br /&gt;
	border-width: 6px;&lt;br /&gt;
	border-color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header formats */&lt;br /&gt;
&lt;br /&gt;
vector-page-titlebar {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal unvisited links */&lt;br /&gt;
a, .mw-body-content a {&lt;br /&gt;
    color: #BF8F41; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Visited links */&lt;br /&gt;
a:visited, .mw-body-content a:visited {&lt;br /&gt;
    color: #806A47; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active or hovered links */&lt;br /&gt;
/*a:active, a:hover, .mw-body-content a:hover {&lt;br /&gt;
    color: #E6BF81; &lt;br /&gt;
}*/&lt;br /&gt;
&lt;br /&gt;
/* Dead links */&lt;br /&gt;
a.new {&lt;br /&gt;
    color: #DC7F4D;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs .mw-list-item a:visited {&lt;br /&gt;
	color: #806A47;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-pinnable-element .mw-list-item a:not(.mw-selflink):visited, .vector-dropdown-content .mw-list-item a:not(.mw-selflink):visited {&lt;br /&gt;
	color: #806A47;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Background transparency for PNG images */&lt;br /&gt;
.thumbinner {background-color:transparent;}&lt;br /&gt;
.thumb {border-color: transparent;}&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=185</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=185"/>
		<updated>2026-07-29T18:06:00Z</updated>

		<summary type="html">&lt;p&gt;Proxii: accent color tweak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Background color */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-page-container {&lt;br /&gt;
	background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root, .skin-invert {&lt;br /&gt;
	--background-color-base: #FDF7EE;&lt;br /&gt;
	--background-color-base-fixed: #FDF7EE;&lt;br /&gt;
	--background-color-neutral-subtle: #FDE9D5;	&lt;br /&gt;
	--background-color-interactive-subtle: #FDE9D5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable th {&lt;br /&gt;
    background-color: #F0DCB4 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-icons a {&lt;br /&gt;
	 background-color: #FDE9D5; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-radio__input:enabled:checked + .cdx-radio__icon {&lt;br /&gt;
	border-width: 6px;&lt;br /&gt;
	border-color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header formats */&lt;br /&gt;
&lt;br /&gt;
vector-page-titlebar {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal unvisited links */&lt;br /&gt;
a, .mw-body-content a {&lt;br /&gt;
    color: #BF8F41; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Visited links */&lt;br /&gt;
a:visited, .mw-body-content a:visited {&lt;br /&gt;
    color: #806A47; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active or hovered links */&lt;br /&gt;
/*a:active, a:hover, .mw-body-content a:hover {&lt;br /&gt;
    color: #E6BF81; &lt;br /&gt;
}*/&lt;br /&gt;
&lt;br /&gt;
/* Dead links */&lt;br /&gt;
a.new {&lt;br /&gt;
    color: #DC7F4D;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs .mw-list-item a:visited {&lt;br /&gt;
	color: #806A47;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-pinnable-element .mw-list-item a:not(.mw-selflink):visited, .vector-dropdown-content .mw-list-item a:not(.mw-selflink):visited {&lt;br /&gt;
	color: #806A47;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Background transparency for PNG images */&lt;br /&gt;
.thumbinner {background-color:transparent;}&lt;br /&gt;
.thumb {border-color: transparent;}&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=184</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=184"/>
		<updated>2026-07-29T18:05:25Z</updated>

		<summary type="html">&lt;p&gt;Proxii: wikitable header a bit less yellow, a bit more red&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Background color */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-page-container {&lt;br /&gt;
	background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root, .skin-invert {&lt;br /&gt;
	--background-color-base: #FDF7EE;&lt;br /&gt;
	--background-color-base-fixed: #FDF7EE;&lt;br /&gt;
	--background-color-neutral-subtle: #FDF2D5;	&lt;br /&gt;
	--background-color-interactive-subtle: #FDF2D5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable th {&lt;br /&gt;
    background-color: #F0DCB4 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-icons a {&lt;br /&gt;
	 background-color: #FDF2D5; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-radio__input:enabled:checked + .cdx-radio__icon {&lt;br /&gt;
	border-width: 6px;&lt;br /&gt;
	border-color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header formats */&lt;br /&gt;
&lt;br /&gt;
vector-page-titlebar {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal unvisited links */&lt;br /&gt;
a, .mw-body-content a {&lt;br /&gt;
    color: #BF8F41; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Visited links */&lt;br /&gt;
a:visited, .mw-body-content a:visited {&lt;br /&gt;
    color: #806A47; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active or hovered links */&lt;br /&gt;
/*a:active, a:hover, .mw-body-content a:hover {&lt;br /&gt;
    color: #E6BF81; &lt;br /&gt;
}*/&lt;br /&gt;
&lt;br /&gt;
/* Dead links */&lt;br /&gt;
a.new {&lt;br /&gt;
    color: #DC7F4D;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs .mw-list-item a:visited {&lt;br /&gt;
	color: #806A47;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-pinnable-element .mw-list-item a:not(.mw-selflink):visited, .vector-dropdown-content .mw-list-item a:not(.mw-selflink):visited {&lt;br /&gt;
	color: #806A47;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Background transparency for PNG images */&lt;br /&gt;
.thumbinner {background-color:transparent;}&lt;br /&gt;
.thumb {border-color: transparent;}&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=183</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=183"/>
		<updated>2026-07-29T18:05:04Z</updated>

		<summary type="html">&lt;p&gt;Proxii: Undo revision 182 by Proxii (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Background color */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-page-container {&lt;br /&gt;
	background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root, .skin-invert {&lt;br /&gt;
	--background-color-base: #FDF7EE;&lt;br /&gt;
	--background-color-base-fixed: #FDF7EE;&lt;br /&gt;
	--background-color-neutral-subtle: #FDF2D5;	&lt;br /&gt;
	--background-color-interactive-subtle: #FDF2D5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable th {&lt;br /&gt;
    background-color: #F0E5CA !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-icons a {&lt;br /&gt;
	 background-color: #FDF2D5; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-radio__input:enabled:checked + .cdx-radio__icon {&lt;br /&gt;
	border-width: 6px;&lt;br /&gt;
	border-color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header formats */&lt;br /&gt;
&lt;br /&gt;
vector-page-titlebar {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal unvisited links */&lt;br /&gt;
a, .mw-body-content a {&lt;br /&gt;
    color: #BF8F41; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Visited links */&lt;br /&gt;
a:visited, .mw-body-content a:visited {&lt;br /&gt;
    color: #806A47; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active or hovered links */&lt;br /&gt;
/*a:active, a:hover, .mw-body-content a:hover {&lt;br /&gt;
    color: #E6BF81; &lt;br /&gt;
}*/&lt;br /&gt;
&lt;br /&gt;
/* Dead links */&lt;br /&gt;
a.new {&lt;br /&gt;
    color: #DC7F4D;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs .mw-list-item a:visited {&lt;br /&gt;
	color: #806A47;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-pinnable-element .mw-list-item a:not(.mw-selflink):visited, .vector-dropdown-content .mw-list-item a:not(.mw-selflink):visited {&lt;br /&gt;
	color: #806A47;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Background transparency for PNG images */&lt;br /&gt;
.thumbinner {background-color:transparent;}&lt;br /&gt;
.thumb {border-color: transparent;}&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=182</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=182"/>
		<updated>2026-07-29T18:04:38Z</updated>

		<summary type="html">&lt;p&gt;Proxii: accent color a bit less yellow, a bit more red&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Background color */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-page-container {&lt;br /&gt;
	background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root, .skin-invert {&lt;br /&gt;
	--background-color-base: #FDF7EE;&lt;br /&gt;
	--background-color-base-fixed: #FDF7EE;&lt;br /&gt;
	--background-color-neutral-subtle: #F0DCB4;	&lt;br /&gt;
	--background-color-interactive-subtle: #F0DCB4;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable th {&lt;br /&gt;
    background-color: #F0E5CA !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-icons a {&lt;br /&gt;
	 background-color: #F0DCB4; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-radio__input:enabled:checked + .cdx-radio__icon {&lt;br /&gt;
	border-width: 6px;&lt;br /&gt;
	border-color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header formats */&lt;br /&gt;
&lt;br /&gt;
vector-page-titlebar {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal unvisited links */&lt;br /&gt;
a, .mw-body-content a {&lt;br /&gt;
    color: #BF8F41; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Visited links */&lt;br /&gt;
a:visited, .mw-body-content a:visited {&lt;br /&gt;
    color: #806A47; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active or hovered links */&lt;br /&gt;
/*a:active, a:hover, .mw-body-content a:hover {&lt;br /&gt;
    color: #E6BF81; &lt;br /&gt;
}*/&lt;br /&gt;
&lt;br /&gt;
/* Dead links */&lt;br /&gt;
a.new {&lt;br /&gt;
    color: #DC7F4D;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs .mw-list-item a:visited {&lt;br /&gt;
	color: #806A47;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-pinnable-element .mw-list-item a:not(.mw-selflink):visited, .vector-dropdown-content .mw-list-item a:not(.mw-selflink):visited {&lt;br /&gt;
	color: #806A47;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Background transparency for PNG images */&lt;br /&gt;
.thumbinner {background-color:transparent;}&lt;br /&gt;
.thumb {border-color: transparent;}&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=181</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=181"/>
		<updated>2026-07-29T18:03:10Z</updated>

		<summary type="html">&lt;p&gt;Proxii: rmv color change for hovered/active links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Background color */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-page-container {&lt;br /&gt;
	background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root, .skin-invert {&lt;br /&gt;
	--background-color-base: #FDF7EE;&lt;br /&gt;
	--background-color-base-fixed: #FDF7EE;&lt;br /&gt;
	--background-color-neutral-subtle: #FDF2D5;	&lt;br /&gt;
	--background-color-interactive-subtle: #FDF2D5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable th {&lt;br /&gt;
    background-color: #F0E5CA !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-icons a {&lt;br /&gt;
	 background-color: #FDF2D5; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-radio__input:enabled:checked + .cdx-radio__icon {&lt;br /&gt;
	border-width: 6px;&lt;br /&gt;
	border-color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header formats */&lt;br /&gt;
&lt;br /&gt;
vector-page-titlebar {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal unvisited links */&lt;br /&gt;
a, .mw-body-content a {&lt;br /&gt;
    color: #BF8F41; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Visited links */&lt;br /&gt;
a:visited, .mw-body-content a:visited {&lt;br /&gt;
    color: #806A47; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active or hovered links */&lt;br /&gt;
/*a:active, a:hover, .mw-body-content a:hover {&lt;br /&gt;
    color: #E6BF81; &lt;br /&gt;
}*/&lt;br /&gt;
&lt;br /&gt;
/* Dead links */&lt;br /&gt;
a.new {&lt;br /&gt;
    color: #DC7F4D;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs .mw-list-item a:visited {&lt;br /&gt;
	color: #806A47;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-pinnable-element .mw-list-item a:not(.mw-selflink):visited, .vector-dropdown-content .mw-list-item a:not(.mw-selflink):visited {&lt;br /&gt;
	color: #806A47;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Background transparency for PNG images */&lt;br /&gt;
.thumbinner {background-color:transparent;}&lt;br /&gt;
.thumb {border-color: transparent;}&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=File:D20i.png&amp;diff=180</id>
		<title>File:D20i.png</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=File:D20i.png&amp;diff=180"/>
		<updated>2026-07-29T17:59:38Z</updated>

		<summary type="html">&lt;p&gt;Proxii: Proxii uploaded a new version of File:D20i.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Game-Icons.net}}&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=179</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=179"/>
		<updated>2026-07-29T17:59:02Z</updated>

		<summary type="html">&lt;p&gt;Proxii: vector menu visited-links color tweak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Background color */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-page-container {&lt;br /&gt;
	background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root, .skin-invert {&lt;br /&gt;
	--background-color-base: #FDF7EE;&lt;br /&gt;
	--background-color-base-fixed: #FDF7EE;&lt;br /&gt;
	--background-color-neutral-subtle: #FDF2D5;	&lt;br /&gt;
	--background-color-interactive-subtle: #FDF2D5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable th {&lt;br /&gt;
    background-color: #F0E5CA !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-icons a {&lt;br /&gt;
	 background-color: #FDF2D5; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-radio__input:enabled:checked + .cdx-radio__icon {&lt;br /&gt;
	border-width: 6px;&lt;br /&gt;
	border-color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header formats */&lt;br /&gt;
&lt;br /&gt;
vector-page-titlebar {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal unvisited links */&lt;br /&gt;
a, .mw-body-content a {&lt;br /&gt;
    color: #BF8F41; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Visited links */&lt;br /&gt;
a:visited, .mw-body-content a:visited {&lt;br /&gt;
    color: #806A47; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active or hovered links */&lt;br /&gt;
a:active, a:hover, .mw-body-content a:hover {&lt;br /&gt;
    color: #E6BF81; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dead links */&lt;br /&gt;
a.new {&lt;br /&gt;
    color: #DC7F4D;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs .mw-list-item a:visited {&lt;br /&gt;
	color: #806A47;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-pinnable-element .mw-list-item a:not(.mw-selflink):visited, .vector-dropdown-content .mw-list-item a:not(.mw-selflink):visited {&lt;br /&gt;
	color: #806A47;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Background transparency for PNG images */&lt;br /&gt;
.thumbinner {background-color:transparent;}&lt;br /&gt;
.thumb {border-color: transparent;}&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=178</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=178"/>
		<updated>2026-07-29T17:57:21Z</updated>

		<summary type="html">&lt;p&gt;Proxii: vector menu visited-links color tweak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Background color */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-page-container {&lt;br /&gt;
	background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root, .skin-invert {&lt;br /&gt;
	--background-color-base: #FDF7EE;&lt;br /&gt;
	--background-color-base-fixed: #FDF7EE;&lt;br /&gt;
	--background-color-neutral-subtle: #FDF2D5;	&lt;br /&gt;
	--background-color-interactive-subtle: #FDF2D5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable th {&lt;br /&gt;
    background-color: #F0E5CA !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-icons a {&lt;br /&gt;
	 background-color: #FDF2D5; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-radio__input:enabled:checked + .cdx-radio__icon {&lt;br /&gt;
	border-width: 6px;&lt;br /&gt;
	border-color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header formats */&lt;br /&gt;
&lt;br /&gt;
vector-page-titlebar {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal unvisited links */&lt;br /&gt;
a, .mw-body-content a {&lt;br /&gt;
    color: #BF8F41; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Visited links */&lt;br /&gt;
a:visited, .mw-body-content a:visited {&lt;br /&gt;
    color: #806A47; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active or hovered links */&lt;br /&gt;
a:active, a:hover, .mw-body-content a:hover {&lt;br /&gt;
    color: #E6BF81; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dead links */&lt;br /&gt;
a.new {&lt;br /&gt;
    color: #DC7F4D;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs .mw-list-item a:visited {&lt;br /&gt;
	color: #806A47;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Background transparency for PNG images */&lt;br /&gt;
.thumbinner {background-color:transparent;}&lt;br /&gt;
.thumb {border-color: transparent;}&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=177</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=177"/>
		<updated>2026-07-29T17:56:16Z</updated>

		<summary type="html">&lt;p&gt;Proxii: widget color tweak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Background color */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-page-container {&lt;br /&gt;
	background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root, .skin-invert {&lt;br /&gt;
	--background-color-base: #FDF7EE;&lt;br /&gt;
	--background-color-base-fixed: #FDF7EE;&lt;br /&gt;
	--background-color-neutral-subtle: #FDF2D5;	&lt;br /&gt;
	--background-color-interactive-subtle: #FDF2D5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable th {&lt;br /&gt;
    background-color: #F0E5CA !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-icons a {&lt;br /&gt;
	 background-color: #FDF2D5; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-radio__input:enabled:checked + .cdx-radio__icon {&lt;br /&gt;
	border-width: 6px;&lt;br /&gt;
	border-color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header formats */&lt;br /&gt;
&lt;br /&gt;
vector-page-titlebar {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal unvisited links */&lt;br /&gt;
a, .mw-body-content a {&lt;br /&gt;
    color: #BF8F41; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Visited links */&lt;br /&gt;
a:visited, .mw-body-content a:visited {&lt;br /&gt;
    color: #806A47; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active or hovered links */&lt;br /&gt;
a:active, a:hover, .mw-body-content a:hover {&lt;br /&gt;
    color: #E6BF81; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dead links */&lt;br /&gt;
a.new {&lt;br /&gt;
    color: #DC7F4D;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Background transparency for PNG images */&lt;br /&gt;
.thumbinner {background-color:transparent;}&lt;br /&gt;
.thumb {border-color: transparent;}&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=176</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=176"/>
		<updated>2026-07-29T17:55:38Z</updated>

		<summary type="html">&lt;p&gt;Proxii: widget color tweak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Background color */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-page-container {&lt;br /&gt;
	background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root, .skin-invert {&lt;br /&gt;
	--background-color-base: #FDF7EE;&lt;br /&gt;
	--background-color-base-fixed: #FDF7EE;&lt;br /&gt;
	--background-color-neutral-subtle: #FDF2D5;	&lt;br /&gt;
	--background-color-interactive-subtle: #FDF2D5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable th {&lt;br /&gt;
    background-color: #F0E5CA !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-icons a {&lt;br /&gt;
	 background-color: #FDF2D5; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.cdx-radio__input:enabled:checked + .cdx-radio__icon {&lt;br /&gt;
	border-width: 6px;&lt;br /&gt;
	border-color: #FDF2D5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header formats */&lt;br /&gt;
&lt;br /&gt;
vector-page-titlebar {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal unvisited links */&lt;br /&gt;
a, .mw-body-content a {&lt;br /&gt;
    color: #BF8F41; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Visited links */&lt;br /&gt;
a:visited, .mw-body-content a:visited {&lt;br /&gt;
    color: #806A47; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active or hovered links */&lt;br /&gt;
a:active, a:hover, .mw-body-content a:hover {&lt;br /&gt;
    color: #E6BF81; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dead links */&lt;br /&gt;
a.new {&lt;br /&gt;
    color: #DC7F4D;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Background transparency for PNG images */&lt;br /&gt;
.thumbinner {background-color:transparent;}&lt;br /&gt;
.thumb {border-color: transparent;}&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=175</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=175"/>
		<updated>2026-07-29T17:54:19Z</updated>

		<summary type="html">&lt;p&gt;Proxii: footer icon color&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Background color */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-page-container {&lt;br /&gt;
	background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root, .skin-invert {&lt;br /&gt;
	--background-color-base: #FDF7EE;&lt;br /&gt;
	--background-color-base-fixed: #FDF7EE;&lt;br /&gt;
	--background-color-neutral-subtle: #FDF2D5;	&lt;br /&gt;
	--background-color-interactive-subtle: #FDF2D5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable th {&lt;br /&gt;
    background-color: #F0E5CA !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-icons a {&lt;br /&gt;
	 background-color: #FDF2D5; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header formats */&lt;br /&gt;
&lt;br /&gt;
vector-page-titlebar {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal unvisited links */&lt;br /&gt;
a, .mw-body-content a {&lt;br /&gt;
    color: #BF8F41; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Visited links */&lt;br /&gt;
a:visited, .mw-body-content a:visited {&lt;br /&gt;
    color: #806A47; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active or hovered links */&lt;br /&gt;
a:active, a:hover, .mw-body-content a:hover {&lt;br /&gt;
    color: #E6BF81; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dead links */&lt;br /&gt;
a.new {&lt;br /&gt;
    color: #DC7F4D;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Background transparency for PNG images */&lt;br /&gt;
.thumbinner {background-color:transparent;}&lt;br /&gt;
.thumb {border-color: transparent;}&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=174</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=174"/>
		<updated>2026-07-29T17:53:03Z</updated>

		<summary type="html">&lt;p&gt;Proxii: color tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Background color */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-page-container {&lt;br /&gt;
	background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root, .skin-invert {&lt;br /&gt;
	--background-color-base: #FDF7EE;&lt;br /&gt;
	--background-color-base-fixed: #FDF7EE;&lt;br /&gt;
	--background-color-neutral-subtle: #FDF2D5;	&lt;br /&gt;
	--background-color-interactive-subtle: #FDF2D5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable th {&lt;br /&gt;
    background-color: #F0E5CA !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fonts */&lt;br /&gt;
&lt;br /&gt;
/* Header formats */&lt;br /&gt;
&lt;br /&gt;
vector-page-titlebar {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal unvisited links */&lt;br /&gt;
a, .mw-body-content a {&lt;br /&gt;
    color: #BF8F41; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Visited links */&lt;br /&gt;
a:visited, .mw-body-content a:visited {&lt;br /&gt;
    color: #806A47; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active or hovered links */&lt;br /&gt;
a:active, a:hover, .mw-body-content a:hover {&lt;br /&gt;
    color: #E6BF81; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dead links */&lt;br /&gt;
a.new {&lt;br /&gt;
    color: #DC7F4D;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Background transparency for PNG images */&lt;br /&gt;
.thumbinner {background-color:transparent;}&lt;br /&gt;
.thumb {border-color: transparent;}&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=173</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=173"/>
		<updated>2026-07-29T17:51:12Z</updated>

		<summary type="html">&lt;p&gt;Proxii: rmv font&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Background color */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-page-container {&lt;br /&gt;
	background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root, .skin-invert {&lt;br /&gt;
	--background-color-base: #FDF7EE;&lt;br /&gt;
	--background-color-base-fixed: #FDF7EE;&lt;br /&gt;
	--background-color-neutral-subtle: #ECD8F5;	&lt;br /&gt;
	--background-color-interactive-subtle: #ECD8F5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable th {&lt;br /&gt;
    background-color: #E5CEF0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fonts */&lt;br /&gt;
&lt;br /&gt;
/* Header formats */&lt;br /&gt;
&lt;br /&gt;
vector-page-titlebar {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	color: #5B0F00;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal unvisited links */&lt;br /&gt;
a, .mw-body-content a {&lt;br /&gt;
    color: #BF8F41; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Visited links */&lt;br /&gt;
a:visited, .mw-body-content a:visited {&lt;br /&gt;
    color: #806A47; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active or hovered links */&lt;br /&gt;
a:active, a:hover, .mw-body-content a:hover {&lt;br /&gt;
    color: #E6BF81; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dead links */&lt;br /&gt;
a.new {&lt;br /&gt;
    color: #DC7F4D;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Background transparency for PNG images */&lt;br /&gt;
.thumbinner {background-color:transparent;}&lt;br /&gt;
.thumb {border-color: transparent;}&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=172</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=172"/>
		<updated>2026-07-29T17:49:18Z</updated>

		<summary type="html">&lt;p&gt;Proxii: color tweak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Background color */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-page-container {&lt;br /&gt;
	background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root, .skin-invert {&lt;br /&gt;
	--background-color-base: #FDF7EE;&lt;br /&gt;
	--background-color-base-fixed: #FDF7EE;&lt;br /&gt;
	--background-color-neutral-subtle: #ECD8F5;	&lt;br /&gt;
	--background-color-interactive-subtle: #ECD8F5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable th {&lt;br /&gt;
    background-color: #E5CEF0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fonts */&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;comfortaa&#039;;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    src: url(&#039;http://theharem.site/font/comfortaa.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header formats */&lt;br /&gt;
&lt;br /&gt;
vector-page-titlebar {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
	font-family: &amp;quot;comfortaa&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
	font-family: &amp;quot;comfortaa&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h3 {&lt;br /&gt;
	color: #FF0092;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	color: #FF0092;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal unvisited links */&lt;br /&gt;
a, .mw-body-content a {&lt;br /&gt;
    color: #BF8F41; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Visited links */&lt;br /&gt;
a:visited, .mw-body-content a:visited {&lt;br /&gt;
    color: #806A47; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active or hovered links */&lt;br /&gt;
a:active, a:hover, .mw-body-content a:hover {&lt;br /&gt;
    color: #E6BF81; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dead links */&lt;br /&gt;
a.new {&lt;br /&gt;
    color: #DC7F4D;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Background transparency for PNG images */&lt;br /&gt;
.thumbinner {background-color:transparent;}&lt;br /&gt;
.thumb {border-color: transparent;}&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
	<entry>
		<id>https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=171</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://shatterspark.com/index.php?title=MediaWiki:Common.css&amp;diff=171"/>
		<updated>2026-07-29T17:47:47Z</updated>

		<summary type="html">&lt;p&gt;Proxii: hyperlink color test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Background color */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-page-container {&lt;br /&gt;
	background-color: #FDF7EE;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
:root, .skin-invert {&lt;br /&gt;
	--background-color-base: #FDF7EE;&lt;br /&gt;
	--background-color-base-fixed: #FDF7EE;&lt;br /&gt;
	--background-color-neutral-subtle: #ECD8F5;	&lt;br /&gt;
	--background-color-interactive-subtle: #ECD8F5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable th {&lt;br /&gt;
    background-color: #E5CEF0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fonts */&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;comfortaa&#039;;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    src: url(&#039;http://theharem.site/font/comfortaa.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header formats */&lt;br /&gt;
&lt;br /&gt;
vector-page-titlebar {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
	font-family: &amp;quot;comfortaa&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
	font-family: &amp;quot;comfortaa&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	color: #5B0F00;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mw-body h3 {&lt;br /&gt;
	color: #FF0092;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
	color: #FF0092;	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal unvisited links */&lt;br /&gt;
a, .mw-body-content a {&lt;br /&gt;
    color: #BE9E6A; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Visited links */&lt;br /&gt;
a:visited, .mw-body-content a:visited {&lt;br /&gt;
    color: #806A47; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active or hovered links */&lt;br /&gt;
a:active, a:hover, .mw-body-content a:hover {&lt;br /&gt;
    color: #E6BF81; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dead links */&lt;br /&gt;
a.new {&lt;br /&gt;
    color: #DC7F4D;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Background transparency for PNG images */&lt;br /&gt;
.thumbinner {background-color:transparent;}&lt;br /&gt;
.thumb {border-color: transparent;}&lt;/div&gt;</summary>
		<author><name>Proxii</name></author>
	</entry>
</feed>